- Joined
- Mar 26, 2022
- Messages
- 196
I don't like the idea of implied rules. I think it should be up to the warden to be able to give clear instructions. Allowing implied rules allows laziness. If we got rid of implied rules, it would teach all players what commands mean what and it would push towards more attentive players on both t side and ct side. I believe this would increase the quality of the game and teach people communication skills.
Ex 1 (poor communication bandaged by the implication rule)
Prisoner: "can I have tp st"
Warden: "yes but if you come out of cells and you are green, you are kos"
Prisoner: hides in cells while green instead of coming out
Warden: "Being in cells is implied. kos that guy rn"
Ex1 (good communication with no implication rule needed)
Prisoner: "can I have tp st"
Warden: "Yes but if you are in cells or if you come out of cells you are kos"
Ex 2 (poor communication bandaged by the implication rule)
Warden: "You can pursue the game. First 5 players to my marker are winners"
Prisoner: runs straight to the marker instead of playing the game
Warden: "It's implied that you must complete the game to be considered a winner kos that guy for cheating"
Ex 2 (good communication with no implication rule needed)
Warden: "Pursue the game. Taking the first 5 players to complete the game and get to my marker."
Ex 3 (poor communication bandaged by the implication rule)
Warden: "Get to my marker if you have a bomb or gun"
Prisoner: Goes to marker with bomb
Prisoner: Changes his mind and runs back to group
Warden: "It's implied that going back is KOS. Kill him"
Ex 3 (good communication with no implication rule needed)
Warden: "Get to my marker only if you have a bomb or gun. Going back is KOS"
Let me know what you think.
Ex 1 (poor communication bandaged by the implication rule)
Prisoner: "can I have tp st"
Warden: "yes but if you come out of cells and you are green, you are kos"
Prisoner: hides in cells while green instead of coming out
Warden: "Being in cells is implied. kos that guy rn"
Ex1 (good communication with no implication rule needed)
Prisoner: "can I have tp st"
Warden: "Yes but if you are in cells or if you come out of cells you are kos"
Ex 2 (poor communication bandaged by the implication rule)
Warden: "You can pursue the game. First 5 players to my marker are winners"
Prisoner: runs straight to the marker instead of playing the game
Warden: "It's implied that you must complete the game to be considered a winner kos that guy for cheating"
Ex 2 (good communication with no implication rule needed)
Warden: "Pursue the game. Taking the first 5 players to complete the game and get to my marker."
Ex 3 (poor communication bandaged by the implication rule)
Warden: "Get to my marker if you have a bomb or gun"
Prisoner: Goes to marker with bomb
Prisoner: Changes his mind and runs back to group
Warden: "It's implied that going back is KOS. Kill him"
Ex 3 (good communication with no implication rule needed)
Warden: "Get to my marker only if you have a bomb or gun. Going back is KOS"
Let me know what you think.
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