- Joined
- Aug 20, 2018
- Messages
- 735
I think decoys are pretty useless right now, not just on jailbreak but on cs2 as a whole.
My suggestion is to increase the demage of the decoy explosion from 5dmg to 100dmg. Enough to kill a ct but not enough to kill the warden.
This doesnt really solve the useless nature of it but it would at least be pretty funny when a ct stands on the decoy to make somone red and dies.
Alternatively this could be added as a RTD reward. Maybe even the throw could be deadly for the RTD? What do yall think about this?
If i remember correctly there is a command for this, something along the lines of weapon_decoy_demage
My suggestion is to increase the demage of the decoy explosion from 5dmg to 100dmg. Enough to kill a ct but not enough to kill the warden.
This doesnt really solve the useless nature of it but it would at least be pretty funny when a ct stands on the decoy to make somone red and dies.
Alternatively this could be added as a RTD reward. Maybe even the throw could be deadly for the RTD? What do yall think about this?
If i remember correctly there is a command for this, something along the lines of weapon_decoy_demage
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. If it starts to feel too strong, tweaking the rate can make it even more unexpected, very cute idea. prison landmines XD