Team Fortress 2 Update Released

July 1, 2008, 2:00 pm - Jason Ruymen - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2​

  • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed spy getting stuck in players after removing his disguise
  • Fixed spy stabbing and being able to go invisible instantly
  • Fixed spy disguised as enemy medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a dispenser
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
 
umm... I was trying to get in to the eGO tf2 servers and it says that I have different tables not matching to the sever or something? Do you know that this is?
 
Okay, this is just STUPID. The spy now cannot cloak within about 1.5 seconds of stabbing (I tested it). WTF?!?! 40% of the way spies can get kills is by doing that! Now it is completely impossible to do the entire perfectly innocent stab-sap which I have spent so much time perfecting. Seriously, WHY did they patch that out? WHAT bad things did it do to the game? Of course it's bad for the engy, THAT'S THE POINT! Not only can you not stab-sap, but any time a sentry happens to be looking at you, you are guaranteed to die whenever you stab. This entirely removes probably more than half of the advantage (if any, HA!) that the Spy previously had.

Yes, thanks so much Valve, for another BRILLIANT update; YOU'RE REAL BLOODY GENIUSES!!!
 
yay, now i wont get stuck in people!

btw, they announced that the heavy will get the next update

^_^
 
Okay, this is just STUPID. The spy now cannot cloak within about 1.5 seconds of stabbing (I tested it). WTF?!?! 40% of the way spies can get kills is by doing that! Now it is completely impossible to do the entire perfectly innocent stab-sap which I have spent so much time perfecting. Seriously, WHY did they patch that out? WHAT bad things did it do to the game? Of course it's bad for the engy, THAT'S THE POINT! Not only can you not stab-sap, but any time a sentry happens to be looking at you, you are guaranteed to die whenever you stab. This entirely removes probably more than half of the advantage (if any, HA!) that the Spy previously had.

Yes, thanks so much Valve, for another BRILLIANT update; YOU'RE REAL BLOODY GENIUSES!!!

I kinda see it as the same thing as taking away the snipers quick switch; you used to be able to shoot and fire WAY faster then what it is now for the sniper.

Just gotta adjust.
 
Back
Top