Engy Idea

midget31394

EGO Zealot
Joined
Jun 14, 2008
Messages
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as an addition to the rockets and double barrel MG on the sentry why not add a fire turret?

[ame]http://www.youtube.com/watch?v=OsF0uefXGj8&feature=related[/ame]
 
Cool idea but it won't happen. This would cross over into Pyro's class and that's exactly what they don't want to happen.
 
Perhaps a wrench that gets metal when it hits. An Uberwrench!


Yeah, that would be cool..

Maybe it would even repair your gun remotely... or you could uber your turret for a short time and it would not only be invincible it would kritzkrieg it's bullets or something like that..

sweet deal since it remains stationary, would not mess with the other classes.
 
I thought about the flamethrower idea, but I figured the range would be too short to be effective on the SG.

Personally, i'd like to see something that requires multiple engineers to build. Maybe mass teleporters, enhanced sentries, defensive barriers, etc.

I was also thinking about something that would sap ubers from medics, causing them to drain the charge faster.
 
I would like to see a spy beeper of some kind and bullet proof helmet/mask. (This cannot happen. It is a wishful thinking.)

As for sg, I would like to see zero build time level one sg or a mobile sg. Maybe, the instant sg prevent engineers to build/repair/upgrade the buildings for 5-10 second after they build it.
 
Patrol Drone. Make it patrol a hallway or small room and have it detect spies and put a beacon on them for 10 seconds. Or have a sentry gun that patrols on a rail, so it is harder to hit.
 
maybe an engineer should be able to tell if there is spys around or something
 
My ideas:
Mini Sentry - Instant build, can not be leveled. (Stays at a level one sentry) costs like 50 metal.

Sentry Controller - You can control what your sentry does, its aim, when it fires etc.

Improved Dispenser - Heals like a medic (can raise the players health for a limited amount of time) and holds more metal

Improved Teleporter - No cooldown? Less of a cooldown?

Better Wrench - More durability (YOu can hold more metal)

Engineer Goggles - If a spy comes within a 5 yard radius of your sentry you can see through their disguise.
 
The possibilities are basically limitless. The engi update will go as far as valves imaginations, so we'll have to wait. I said how about like, cameras so u can see if anyones going through a hallway or area, ect.
 
i like the idea of something that gives spies away like a type of light thing you can build that shen a spy walks near it, it shows theyre coulour around the edge like when theyre on fire.
 
note sorry for the long post and yes my mind wanders easily.

Fire whilst cool with its range it isnt very useful. It would make it easier to take out.
For teles i know it isnt going to happen but i would love the engy to get some type of portal gun.

Sentries the issues i see are ease to take out. This can be countered with two methods in my thinking.
More firepower pushes back further.
2nd along the lines of an uber wrench, after whacking/healing things so much, you can get a shield. Bonus for healing other engies stuff.
Shield would last bout 10 seconds, enough to counter an uber.
The shield would either decrease damage done by half. Or deflect hits.
The shield would only extend as far as the mgs.

Downsides i can think of, for any weapons, not applying to any of my above comments
disables rockets during shield time.
wrench cant heal object, or only heal at half the rate.
Stops the sentry at level 2
can only build 3 objects max. (this would allow one item to go to ~lvl4, i.e. dispenser plus sentry, or dispenser plus teles.
4th less metal available.
Disable shotgun
Cant be healed by own dispenser
Double recharge time of teles
half ammo capacity of sentry/dispenser



shield either through wrench, or every ten kills it charges something like that.

laser pointer, replace pistol, hold for 5-10secs, only fires where you tell it to. Ammo has to be recharged, i.e. it will take ~150 metal, only when you hit reload on it. This would during ubers allows

Dispenser heals as fast as medic beam.

Someone said dispenser for health and ammo, good dont know if it could be implimented.

Teles half recharge time, (teles are rather hard to improve)

Dual rocket launchers, half reload time

emergency gun, when a sapper is placed a backup system kicks in fires half rate that lvl1 fires at.

more metal

Either way the engies needs reworking. There are two ways it can go, a more defensive engy pack, or a offensive engy pack. The other twist i see is how are they going to enable the achievments, to weapon ratio. All total there are 6 weapons. If they do each item individually, the changeout is going to get complicated, they would also have to redo the hud. Im wondering if youll unlock a new construction set. You have to get two plan sets to build the full set. So when you go to character load out instead of choosing each weapon i.e. dispenser sentry etc. You choose construction set a or b. The pistol and shotty arent that big. Again i love playing an offensive engy. My idea would be something like this, for an offensive set.

overall ~1/2 or 1/4 build time.

Sentry
Sentry 3/4 turrets instead of 2, no rockets, faster fire
Bit less health
regular ammo capacity

Downsides would be
less health
less knockback
ammo capacity, is original i.e. 4 turrets, equal 1/2 original ammo.

Teles
1/4 recharge time.
shorter tele trail

less health.

Dispenser for offensive

double healing rate

half ammo
possible recharge for healing time, like overheat, engy can wack to get healing back up.

Wrench
takes ammo from enemies adds to metal.
adds ~50-100 metal
glows when you hit a disguised spy

slower swing time
half damage on all classes cept disguised spy
no crits.
 
they should make a sapper protector, the engies build things with it on and spys cant sap unless they undo their disguise to use the butterfly knife to hit the protector off.
 
A wrench that builds things twice as fast is needed :D
 
Sentry Controller - You can control what your sentry does, its aim, when it fires etc.
Do you mean like actually "becoming the sentry" and the engy cannot move or upgrade/repair but can control the sentry? I actually like that idea. It would be cheesey but isn't TF2 supposed to be that way?
 

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