note sorry for the long post and yes my mind wanders easily.
Fire whilst cool with its range it isnt very useful. It would make it easier to take out.
For teles i know it isnt going to happen but i would love the engy to get some type of portal gun.
Sentries the issues i see are ease to take out. This can be countered with two methods in my thinking.
More firepower pushes back further.
2nd along the lines of an uber wrench, after whacking/healing things so much, you can get a shield. Bonus for healing other engies stuff.
Shield would last bout 10 seconds, enough to counter an uber.
The shield would either decrease damage done by half. Or deflect hits.
The shield would only extend as far as the mgs.
Downsides i can think of, for any weapons, not applying to any of my above comments
disables rockets during shield time.
wrench cant heal object, or only heal at half the rate.
Stops the sentry at level 2
can only build 3 objects max. (this would allow one item to go to ~lvl4, i.e. dispenser plus sentry, or dispenser plus teles.
4th less metal available.
Disable shotgun
Cant be healed by own dispenser
Double recharge time of teles
half ammo capacity of sentry/dispenser
shield either through wrench, or every ten kills it charges something like that.
laser pointer, replace pistol, hold for 5-10secs, only fires where you tell it to. Ammo has to be recharged, i.e. it will take ~150 metal, only when you hit reload on it. This would during ubers allows
Dispenser heals as fast as medic beam.
Someone said dispenser for health and ammo, good dont know if it could be implimented.
Teles half recharge time, (teles are rather hard to improve)
Dual rocket launchers, half reload time
emergency gun, when a sapper is placed a backup system kicks in fires half rate that lvl1 fires at.
more metal
Either way the engies needs reworking. There are two ways it can go, a more defensive engy pack, or a offensive engy pack. The other twist i see is how are they going to enable the achievments, to weapon ratio. All total there are 6 weapons. If they do each item individually, the changeout is going to get complicated, they would also have to redo the hud. Im wondering if youll unlock a new construction set. You have to get two plan sets to build the full set. So when you go to character load out instead of choosing each weapon i.e. dispenser sentry etc. You choose construction set a or b. The pistol and shotty arent that big. Again i love playing an offensive engy. My idea would be something like this, for an offensive set.
overall ~1/2 or 1/4 build time.
Sentry
Sentry 3/4 turrets instead of 2, no rockets, faster fire
Bit less health
regular ammo capacity
Downsides would be
less health
less knockback
ammo capacity, is original i.e. 4 turrets, equal 1/2 original ammo.
Teles
1/4 recharge time.
shorter tele trail
less health.
Dispenser for offensive
double healing rate
half ammo
possible recharge for healing time, like overheat, engy can wack to get healing back up.
Wrench
takes ammo from enemies adds to metal.
adds ~50-100 metal
glows when you hit a disguised spy
slower swing time
half damage on all classes cept disguised spy
no crits.