Major TF2 updates

sokO

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7/29/08

Team Fortress 2


-Fixed team switches on Attack/Defense maps spamming the console

-Fixed the Kritzkrieg not working on servers with crits turned off

-Fixed some clipped localized strings in various in-game dialogs

-Fixed several cases where files were synchronously loaded while the game was running

-Fixed a shutdown crash in the material system

-Cached rendering of item model panels to improve performance, in particular while weapon selection was visible

-Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels

-Players killing themselves will now give a kill credit to the last enemy who damaged them

-Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts OWNED!

-Fixed players being killed and creating ragdolls during team switches

-Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane

-Removed health bonus from the Backburner OWNED!
 
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Actually, that's of correct spelling. They are basically "grated" doors, which we call gates.

But yes, thank god for taking off the extra health, but that's still not enough :p
 
Happy with update, glad about the KK, suicide, and bug fixes and the end of the "Please stop shooting through the gates during set up. Thank you." Lol.

How did soldiers lose alot?

He's talking about the soldiers/demos that shot rockets/stickies at their feet and said "NOKILL4U" to the angry pyros who flamed them to near death.
 
I am not a happy person right now.... reduced my favored backburner to a really wimpy gun now.
 
I am not a happy person right now.... reduced my favored backburner to a really wimpy gun now.
How is that? Didn't they just remove 50 health? That's not really a weapon tweak.

Personally, that's a fair change in my opinion.
 
The backburner has lost all of its pimpedness. It's a change that was needed, though.
 
Yay now i can taunt in front of the gates before the round starts w/o worrying about getting owned! Thank you valve, hopefully your next update is heavy achievements!
 
Pyros will now fail because of the removed health.
 
5o health is the difference between life and death 90% of the time. So, yeah. Without it, they cannot do their whole suicidal charge dealie. Which is exactly why the change was needed.
 
I'm glad about the BackBurner losing the +50 health bonus. The weapon was designed to be more of an ambush weapon, striking from behind to get a quick kill and move up or set up another ambush. However, people took advantage of the bonus and turned into Pyro-Tanks. With this gone, Soldiers and Demomen once again stand at the front line in regards to destroying sentries, giving them another purpose besides spamming.

Also, more people will be using the regular flamethrower now, taking advantage of the Airburst and relieving some stress on the Spy class, who is having enough trouble as it is with not being able to have the unlockable weapons put on their disguise.

As for the grate-shooting fix: PWNT
 
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5o health is the difference between life and death 90% of the time. So, yeah. Without it, they cannot do their whole suicidal charge dealie. Which is exactly why the change was needed.

I'm glad about the BackBurner losing the +50 health bonus. The weapon was designed to be more of an ambush weapon, striking from behind to get a quick kill and move up or set up another ambush. However, people took advantage of the bonus and turned into Pyro-Tanks. With this gone, Soldiers and Demomen once again stand at the front line in regards to destroying sentries, giving them another purpose besides spamming.

Also, more people will be using the regular flamethrower now, taking advantage of the Airburst and relieving some stress on the Spy class, who is having enough trouble as it is with not being able to have the unlockable weapons put on their disguise.

As for the grate-shooting fix: PWNT

You two got it spot on!
 
I love the new kill announcement:

Woodstock finished off Josey Wales

Yay for suiciding soldiers.....
 

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