Snipers...

acefisher1

Thread Thumper
Joined
Sep 4, 2008
Messages
1,026
So I just logged off of the 2Fort Instaspawn server. I was playing sniper as usual and I noticed every time I killed a sniper 2 more came out... I checked the players in spectator and found 6 snipers on the blue team and 4 on red. I'm not one to complain, and I hate when there's a limit on a class, however I feel this has gotten a little out of hand. It made the game completely pointless and both teams were just running out and dying... or sniping.

I'd just like to bring up the idea of putting a limit on the sniper class or even a temporary limit as high as 4 or 5.
 
First of all it is instant respawn, which is a total mish mosh of randomness and peopke just coming back as soon as they die... You will never get around this.

2fort is a popular sniping map, and people like to practice playing sniper and get as much face time with the scope as possible, this is how it goes on instant respawn 2fort..

Play a map that is less sniper / regular respawn dude.
 
I like that its instant spawn but what does bugged about the 2fort instant server is that when I want to work as a team its real hard. I know having it instant spawn makes it a run & gun so it shouldn't take anything thinking of any kind to just kill but it seems more fun when people communicate and work with one another. That is how I made my friends so far from eGO. Which is why I play less and less of the map. Its the same thing every round.
 
I look at a 2fort instant respawn server as the "wild west" of servers. Anything goes. I would switch to the non instant respawn server or a different map all together.
 
We said no to class limitations when the Pyro unlocks came out because we didn't want to force everyone to play other classes. However, as an eGO member you are encouraged to help the team as much as you can.
 
A team with too many snipers makes easy pickings for a rocket jumping soldier, demoman, or just about anyone that can get up on the battlements. Oh, how I love annoying zoomed in snipers! I don't really enjoy sniping on instant respawn because the enemy snipers come back too soon, making it just sniper v. sniper -- not really a team player. To each their own :)
 
First of all it is instant respawn, which is a total mish mosh of randomness and peopke just coming back as soon as they die... You will never get around this.

2fort is a popular sniping map, and people like to practice playing sniper and get as much face time with the scope as possible, this is how it goes on instant respawn 2fort..

Play a map that is less sniper / regular respawn dude.

Couldn't of said it better.
 
I'd just like to bring up the idea of putting a limit on the sniper class or even a temporary limit as high as 4 or 5.

i like the idea's of class limits, but i also dont like them.

it forces people to play other classes ( do we really need 8 pyro's?!?!?) but then again, if you have a limit, and some noob is filling up one of your 2 sniper spots, your really puting the team at a disadvantage because USMC_sniper_for_a_living cant be a sniper....


so when you find yourself faceing 6, 8, 10 snipers, its time to bust out the solder and send some rockets there way, or play spy for a while. nothing like 4 back-to-back back stabs. <--pun intended
 
instant repawn is not for strong teamwork, its nothing but deathmatch ala TF2. You need to play on some regular respawn maps that actually penalize people with delay after death if you want them to not act stupidly. From my experience you're much more likely to be able to coordinate a group effort on a normal map because people realize that if they die stupidly they're useless for whatever effort is being put forward. with that being said theres still tons of people who act dumb in the regular respawn maps too :)
 
just join different maps that dont have alot of snipers like dustbowl but people jsut like the sniper now a days
 
If you impose a class limit, what about the new players who want to practice at sniping?

Oh, and yes, dont expect too much teamwork on 2Fort IR. Its just one huge deathmatch really since youre fighting off an endless wave. Too many people crammed into too small a map. :o
 
snipers on 2Fort really annoy me which is why i play on the instant re-spawn server. But it is just a deathmatch and everyone goes on it for the fact that they can go out and start killing without a wait.
 
So I just logged off of the 2Fort Instaspawn server. I was playing sniper as usual and I noticed every time I killed a sniper 2 more came out... I checked the players in spectator and found 6 snipers on the blue team and 4 on red. I'm not one to complain, and I hate when there's a limit on a class, however I feel this has gotten a little out of hand. It made the game completely pointless and both teams were just running out and dying... or sniping.

I'd just like to bring up the idea of putting a limit on the sniper class or even a temporary limit as high as 4 or 5.

I think valve should put a range on the sniper, similar to the sentry. except, instead of not being able to fire whatsoever past a certain range like the sentry, simply make damage drop off at a certain rate past the set range. like, if someone is outside the range, headshots are not lethal? or maybe they're the only thing that's lethal, while fully charged body shots are not?

just a thought.
 
Why do you play instant respawn sniper? Because as a sniper, you will die pretty often (Unless you're GODLY), and you don't want to respawn. Now, don't you think thats how other snipers on other teams feel?

Also, basically, you're saying that you want other people to not play sniper so you can play sniper. Switch classes, and start asking the snipers to do the same.
 

Latest posts

Back
Top