- Joined
- May 29, 2008
- Messages
- 1,401
Out of all, my favorite racing game, this is website: http://project-torque.aeriagames.com/ real fun, you can chose to race people your level and ect.
GAME MODES:
Drift (accumulate points by drifting)
Thunder Alley (NASCAR)
Simulation (regular)
Arcade (always ghost)
Drag (not sure havent played)
Explorer (collect explorer points)
STARTER CARS:
Miyato Wizz
Top speed - 120
engine HP - 115
acceleration distance - 10.0secs
deacceleration distance (braking to 0mph) - 46.2meters
Corus S3
Top speed - 118
Engine HP - 120
Accel. distance - 9.4 secs
brake distance - 52.6meters
Lion
top speed - 116
Engine HP - 140
accel. distance - 10.2secs
deaccel distance - 53.1Meters
Kawana K660
Top speed - 115
Engine HP - 100
accel. speed - 10.2secs
deaccell distance - 48.6 meters
have fun
My in-game name: mystery_penguin
Missions
Story line - 16 missions, ranging different rewards, last missions get you every starter-car
Tasks - missions you do in a race or test drive (500+ RP)
Driving challenge - 32 missions each mission being 1500+ in-game money (RP)
Licence Tests
these are required leveling up big like Lvl 5->6 and cost money to buy a form, practicing is free (these are a pain)
Tracks
there are many-many tracks to chose from in this game. Once you level up.
types are:
Tokyo - speed mixed with drift, usually longer, sharp turns
England - speed and lighter drifting - usually shorter, softer turns
Serpentine - mountain pass maps, oriented with heavy drifting
Tanzawa - one specific downhill/uphill map oriented with drift
Mud - off road, for cars with high HP and are off road class
Circuit - basically a lightened serpentine
Sanfran Sisco - sharper, shorter maps, like Tokyo, only short
Tokyo Highway - one specific drag-race-type map
Hangar - a simple nooby circle
Construction - Off road obstacle map
California Raceway - basically a desert styled, shorter circuit
Note these are all TYPES of places (with acception of three)
CAR CUSTOMIZATION
There is a vast range of thing to do with your cars to make them look cooler, add side skirts, hoods, vinyls, ect. But the don't allays come cheap, just most of em. PS: parts that aren't upgrades to not improve car (exception of balances)
MY CAR:
GAME MODES:
Drift (accumulate points by drifting)
Thunder Alley (NASCAR)
Simulation (regular)
Arcade (always ghost)
Drag (not sure havent played)
Explorer (collect explorer points)
STARTER CARS:
Miyato Wizz
Top speed - 120
engine HP - 115
acceleration distance - 10.0secs
deacceleration distance (braking to 0mph) - 46.2meters
Corus S3
Top speed - 118
Engine HP - 120
Accel. distance - 9.4 secs
brake distance - 52.6meters
Lion
top speed - 116
Engine HP - 140
accel. distance - 10.2secs
deaccel distance - 53.1Meters
Kawana K660
Top speed - 115
Engine HP - 100
accel. speed - 10.2secs
deaccell distance - 48.6 meters
have fun

My in-game name: mystery_penguin
Missions
Story line - 16 missions, ranging different rewards, last missions get you every starter-car
Tasks - missions you do in a race or test drive (500+ RP)
Driving challenge - 32 missions each mission being 1500+ in-game money (RP)
Licence Tests
these are required leveling up big like Lvl 5->6 and cost money to buy a form, practicing is free (these are a pain)
Tracks
there are many-many tracks to chose from in this game. Once you level up.
types are:
Tokyo - speed mixed with drift, usually longer, sharp turns
England - speed and lighter drifting - usually shorter, softer turns
Serpentine - mountain pass maps, oriented with heavy drifting
Tanzawa - one specific downhill/uphill map oriented with drift
Mud - off road, for cars with high HP and are off road class
Circuit - basically a lightened serpentine
Sanfran Sisco - sharper, shorter maps, like Tokyo, only short
Tokyo Highway - one specific drag-race-type map
Hangar - a simple nooby circle
Construction - Off road obstacle map
California Raceway - basically a desert styled, shorter circuit
Note these are all TYPES of places (with acception of three)
CAR CUSTOMIZATION
There is a vast range of thing to do with your cars to make them look cooler, add side skirts, hoods, vinyls, ect. But the don't allays come cheap, just most of em. PS: parts that aren't upgrades to not improve car (exception of balances)
MY CAR:
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