Scrim Practise?

Khosrowshah

Active Member
Joined
Nov 8, 2008
Messages
280
Hey guys. Dunno if this may interest people but as i've been thinking about the up comming event of the face-off between the e's, eG' & eGO's, it just came to my mind that maybe before getting the show on the road with the matches, we should atleast have an oppertunity to organize ourselves within the team. This is to create a chain of command within the group, allow people to discuss tactics, and get the positions of the players set. Also, since this would be my first time cooperating with a whole 2 squad of new edgegamer recruits (including myself), we would need to oriente ourselves with the comrades that we are to play with for this particular event. Mainly for us recruits here, This may elevate the chance to even the field here by just a bit since we will be fighting against a group of experianced edgegamer vetrens who iam sure, have been playing with each other for a long time in the previous games and iam sure, have practised with, from time to time.
-----------------------------------
To summerize all this, i simply am requesting permission from the higher ups to set up a time and date for us e's to group together and work out a strategy against the vetrens of the edgegamer community. Other members from the eG and eGO ranking may also be welcome here since scrim practises are for the purpose of teaching as many people in the clan, the strategies required to defeat an opposition with the least ammount of collateral damage as possible.
--------------------------------------
I also thought that if this is not possible, i was thinking if maybe right before having the match that there may be a practise round where e's and eGO's may have the oppertunity to prepare for the match.
 
The problem with this is that you can't really organize a "team" since server slots are first come first serve for the event. The people that show up for practice won't necessarily be the ones that get into the event if they aren't quick enough.

Best thing to do is just work on your own game, and treat the event like the fun it's meant to be, not serious competition =)
 
The problem with this is that you can't really organize a "team" since server slots are first come first serve for the event. The people that show up for practice won't necessarily be the ones that get into the event if they aren't quick enough.

Best thing to do is just work on your own game, and treat the event like the fun it's meant to be, not serious competition =)

Agreed. Remember, it's just a game. Nothing to fuss over! Just play the game and have FUN!
 
Understood. Thanks and iam not being competative here, I just wanna make sure people in my team would get along and get the game rolling smoothly is what iam going for. Either way, iam still gonna have fun. Thanks
 
I'd like to see some more organization, but like they've said that might be hard to work out. This game is, however, modern infantry combat, which utilizes a lot of coordination between players and the game has a lot of potential to work in that way. I'm not exactly sure how we would break up the division to have a combat chain of command, but I don't think that we should so readily dismiss the idea either. We're not playing CS:S here.

Don't get me wrong though, it is a lot of fun as is and it's not something to stress over or anything.
 
Last edited:
I'd like to see some more organization, but like they've said that might be hard to work out. This game is, however, modern infantry combat, which utilizes a lot of coordination between players and the game has a lot of potential to work in that way. I'm not exactly sure how we would break up the division to have a combat chain of command, but I don't think that we should so readily dismiss the idea either. We're not playing CS:S here.

Don't get me wrong though, it is a lot of fun as is and it's not something to stress over or anything.

Sorry, but that's taking this from being fun to being work. I don't want to feel obliged to play with a certain group of players just because they're in my "Squad". That's also getting dangerously close to a Houses structure which I don't think anyone wants to see in this Division.
 
I don't want it to turn into something very structured either that becomes very confining but trying to develop coordination between players, even if that coordination isn't dependent on who that player is would be nice.
 
Back
Top