I wrote HlStats AGAIN, griping about their generosity to newer players...HlStats replies:
"We understand your complaints. And surely we are taking them serious. Yes, you are right it seems new players have an advantage, but this is just a result of the idea behind the ranking. You forget all skilled players have the same problem only only the best can keep their rank over the time. The points a new player gets will be lower the more points he has."
"A skilled player always has to defend his points. This mainly is because of two facts. First of all the ranking should allow a skilled player to get to the top no matter when he joined the ranking. And second, a player who had a good run shouldn't get the opportunity to stay forever on top just by keeping the good result. All such thoughts result in the current ranking which appears to be fair. However, fair can be defined in different ways."
"Please note: The ranking options can be modified by the administrator and you should always contact him to discuss such issues trying to find an unbiased solution that suits most of the players of your community."
Best regards,
The HLstatsX - Team
O.K. So here's me asking what can be done at our administrative level to possibly level the playing field. For an example, currently a player new to a game receives 1000 points automatically, and receives 25 points for each kill, killing said player may garner only 2 in return. If you run into this player on map repeatedly and kill him half the time, this seems an unfair distribution. I've lost hundreds of points in this scenario in mere minutes of game-play.
"We understand your complaints. And surely we are taking them serious. Yes, you are right it seems new players have an advantage, but this is just a result of the idea behind the ranking. You forget all skilled players have the same problem only only the best can keep their rank over the time. The points a new player gets will be lower the more points he has."
"A skilled player always has to defend his points. This mainly is because of two facts. First of all the ranking should allow a skilled player to get to the top no matter when he joined the ranking. And second, a player who had a good run shouldn't get the opportunity to stay forever on top just by keeping the good result. All such thoughts result in the current ranking which appears to be fair. However, fair can be defined in different ways."
"Please note: The ranking options can be modified by the administrator and you should always contact him to discuss such issues trying to find an unbiased solution that suits most of the players of your community."
Best regards,
The HLstatsX - Team
O.K. So here's me asking what can be done at our administrative level to possibly level the playing field. For an example, currently a player new to a game receives 1000 points automatically, and receives 25 points for each kill, killing said player may garner only 2 in return. If you run into this player on map repeatedly and kill him half the time, this seems an unfair distribution. I've lost hundreds of points in this scenario in mere minutes of game-play.















