HlStats Repies to complaint

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TaLoN

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I wrote HlStats AGAIN, griping about their generosity to newer players...HlStats replies:

"We understand your complaints. And surely we are taking them serious. Yes, you are right it seems new players have an advantage, but this is just a result of the idea behind the ranking. You forget all skilled players have the same problem only only the best can keep their rank over the time. The points a new player gets will be lower the more points he has."

"A skilled player always has to defend his points. This mainly is because of two facts. First of all the ranking should allow a skilled player to get to the top no matter when he joined the ranking. And second, a player who had a good run shouldn't get the opportunity to stay forever on top just by keeping the good result. All such thoughts result in the current ranking which appears to be fair. However, fair can be defined in different ways."

"Please note: The ranking options can be modified by the administrator and you should always contact him to discuss such issues trying to find an unbiased solution that suits most of the players of your community."

Best regards,
The HLstatsX - Team

O.K. So here's me asking what can be done at our administrative level to possibly level the playing field. For an example, currently a player new to a game receives 1000 points automatically, and receives 25 points for each kill, killing said player may garner only 2 in return. If you run into this player on map repeatedly and kill him half the time, this seems an unfair distribution. I've lost hundreds of points in this scenario in mere minutes of game-play.
 
its just points >_>, besides you started at 1000 and worked your way up from there.
 
Zerg is right. I get wrapped up in the points too, but if you're truly a solid player, you will maintain your rank. I'm currently ranked at 500... this morning, I was near 480. If I don't play tomorrow, my rank will probably fall further on its own. However, if I do play tomorrow and have a bad run, my rank is bound to fall as well.

The odds are against me right now. If I play badly or refuse to play, my rank goes down. If I play tomorrow and play skillfully, my rank hovers where it's at, or I gain ranks. The way I look at it, I have a 1 in 4 chance of successfully making my rank go up tomorrow. However, Timmy Noobie with 1000 points has a 95% chance of increasing his rank after the 50 initial kills. At some point, though, Mr. Noobie is going to hit a plateau, and his rank will hover.

So the way I see it, The game rewards you for starting out. However, it also challenges you to keep playing and get better.


That's my 2 cents. :)
 
I find it a challenge to stay at 27k points in HlstatsX. Maybe if you are so worried about stats then you should just turn them off, and play for fun?

Some maps, like 2fort, attract newer people. I find it hard to play sniper even with a 4:1 kill to death ratio, yet still gain points. It's supposed to be a challenge. If it was fair, wouldn't we all be in the top10?
 
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I wrote HlStats AGAIN, griping about their generosity to newer players...HlStats replies:

"We understand your complaints. And surely we are taking them serious. Yes, you are right it seems new players have an advantage, but this is just a result of the idea behind the ranking. You forget all skilled players have the same problem only only the best can keep their rank over the time. The points a new player gets will be lower the more points he has."

"A skilled player always has to defend his points. This mainly is because of two facts. First of all the ranking should allow a skilled player to get to the top no matter when he joined the ranking. And second, a player who had a good run shouldn't get the opportunity to stay forever on top just by keeping the good result. All such thoughts result in the current ranking which appears to be fair. However, fair can be defined in different ways."

"Please note: The ranking options can be modified by the administrator and you should always contact him to discuss such issues trying to find an unbiased solution that suits most of the players of your community."

Best regards,
The HLstatsX - Team

O.K. So here's me asking what can be done at our administrative level to possibly level the playing field. For an example, currently a player new to a game receives 1000 points automatically, and receives 25 points for each kill, killing said player may garner only 2 in return. If you run into this player on map repeatedly and kill him half the time, this seems an unfair distribution. I've lost hundreds of points in this scenario in mere minutes of game-play.


This is why we have the 50 kill requirement to get normal points. Until a player gets 50 total kills, they only receive 2 points per kill.


I don't find this unbalanced, I find it very effective for a truly skilled player to stay up in the ranks. The system has worked fine for years. If you want to maintain your points, you should not die. Players high in the ranks have good KDRs for a reason, they don't lose that many points from dying, which makes them good players in a sense of rank. I find this is to the most fair way of all. Its easy to get to the top, but hard to stay there. This gives everyone a chance for the ranks.
 
I was thinking about that post too, Frank :) I cared about points for a while, I stopped caring and lost about 8000, now I won another 1000, and I hover between 6500 and 7000. I don't care. I only care about my kdr right now, since that shows the most skill in our crowded servers.
In the KK server, I would care about my points, since there are very skilled players there, it's not that filled though. It's good practice for CAL.
 
Please follow Frank's link to see that there's nothing to be done. Enjoy the game, have fun with your friends, and don't worry so much about your points ;-)

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