Possible cashworks replacement - READ POST BEFORE VOTING!

Which do you like better?

  • Mill

    Points: 10 27.0%
  • I like em the same

    Points: 15 40.5%
  • Cashworks

    Points: 12 32.4%

  • Total voters
    37
well if the "I like em both" the same vote wins, we could do a small rotation between Mill and Cashworks.
 
I downloaded the map and went through it quickly. It seems like a very detaile, polished map. Nice open map design, alternate paths, etc. But it seems like on a 32 player server it would be very difficult to defend, since it's so open. But I haven't played this map yet so I could be totally off. It seems like a great map don't get me wrong. I just think that it's gonna turn into a steamroll-fest for Blu every round. Kinda the opposite of Goldrush, where it's quite easy to defend.

Another thing I noticed is that the map maker is tryed to inncorporate many different things into the map design. Like the water on the 3rd stage, and the vent which would be a great sentry nest spot. This is nice but at the same time it seems like he was trying to fit everything into one map. I wouldn't mind seeing this map and cashworks on a rotation server along with goldrush and badwater. It would bring a nice change to the goldrush server.

Sorry for the wall of text, just thought I would put down what was on my mind. :)

edit: I would like to add that the map make had all classes in mind when he made this map. Their is place for everyone here. Although it seems like he didn't want to give any one team a significant height advantage like a lot of other valve maps do. (For example, badwater's roof, gravelpit C cap, etc.)
 
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I say Beta test the new map during an clan event. I know I know I ALWAYS WANT TO BETA TEST STUFF. But walking thou a map and playing a map are 2 different things.
 
How can you determine if you like Mill just by looking at some pictures?

Cashworks is awesome, we just need to sort some things out.
 
Now, I dont mind pl maps, Im not a fan of em. I swear though, ask medichunter, this map called pl_zig is completely different but it pulls the style off amazingly. Now this is just my preference I played on it in a 24 man full server, it is very even with one team just winning it. I dont mind pl maps no matter but I <3 this map.

http://www.fpsbanana.com/maps/75786

Because I play alot of custom map servers ima rate cash and mill =ally
 
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The biggest problem with Cashworks, I would summarize as...

OMG WE HAZ TO HAV TEAMPLAY!!1!

On many maps, teams degrade to playing Solitary Fortress 2, but on payload maps, and Cashworks in specific, you must play as a team. You can't just rush around and kill people. You can have 500 points as pyro and still be worthless to your team because you're not clearing out the path of the cart.

Yeah, there's a few bugs, but I'm warming up to Cashworks. Worst case I'd like to see Cashworks in a payload rotation. But I've really come to like that silly old map.
 

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