Blackmesa bug list thread

that little space on the conveyor belt are really sweet for engy;s don't remove!
 
Some of the arrow signs on point A are just floating in midair. I'm assuming they're meant to be attached to the walls.
 
I liked the old one. It went to like scout friendly map, and the old was a spy friendly map allmost every class map.

Well, the spawn places have stairstairs. :)

I could stairstab people then.

But still, its really complicated map now. :(
 
portal rotates the exit right now..i am pondering removing it
guess it was "fun" while it lasted

`D

i was running around for 10 mins as a spy with my head at like 45 degrees(no joke i was), being able to build near the portal is quite annoying as it renders it useless. building on conveyor belt is annoying but it requires them to be skill full enough to not fall off. there is a texturing mistake on one of the walls, i will see if i have a screeny or not.
 
The eye scaner is too freaking loud..I can hear it beepign form point A...or is that the music?

ill be removing the scanner and the loud humming stuff

may just make the loading platforms have the switch and use a hand wheel instead

~D
 
Lol hand wheel, :D silly, silly Dragon, why not just have an obstacle course you have to complete to open the doors.
 
It's impossible to build a sentry guarding B or K.

People in the vents kill sentries on top the platform, and then they have an open shot for any on the bottom most floor.

Four vent exits? Unnecessary.
 
well....is it possible to straighten out after you use the AWSOMENESS PORTAL???

o yeah...and Phoenix got stuck in the tele room calling for help for a very long time....good times....gooooood times
 
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well....is it possible to straighten out after you use the AWSOMENESS PORTAL???

o yeah...and Phoenix got stuck in the tele room calling for help for a very long time....good times....gooooood times


The portal would give WAY too much advantage to the attacking team, that's not the point...
 
I liked the old Black Mesa much better. This one isn't bad, I thought it was awful when I started, but it grew on me over time. I still like the old one better. This one's a tad too engy-friendly for my tastes, especially when there are a ton of sentries above the final point and three in the room above that. >.> Also, A is nowhere near as sniper-loving as I like it to be. All those barrels everywhere are just plain annoying. Actually, the whole map kinda hates snipers now.

Though, I do absolutely love that alternate way into A at the bottom of the staircase.

I know these aren't bugs, but I'm sure you like feedback too.
 
It's impossible to crouch through the B, K and headcrab room doors, the door will open and you can't fit. I'ved tried all the classes and none can fit. So i'm assuming it's from that march 5th "fixes" valve released.
 
Screw my old post, I'm starting to love this map more.

Also, I'm not sure if you intended this, but the amount of damage that the acid water does isn't constant. Sometimes it does 1 damage every... I think around half second, sometimes 5 damage, and sometimes it does none for a couple seconds.
 
Screw my old post, I'm starting to love this map more.

Also, I'm not sure if you intended this, but the amount of damage that the acid water does isn't constant. Sometimes it does 1 damage every... I think around half second, sometimes 5 damage, and sometimes it does none for a couple seconds.

That could be lag.
 
Naw, it wasn't lag. Everything was fluidly moving when this happened. Now, that was just the few times I actually payed attention to my health. Usually I'm not looking at it.

Grr, your sig makes me wanna smack my screen D:
 
Naw, it wasn't lag. Everything was fluidly moving when this happened. Now, that was just the few times I actually payed attention to my health. Usually I'm not looking at it.

Grr, your sig makes me wanna smack my screen D:

i think the damage is large "IF" you are not on top..i have noticed larger damage when i submerge sometimes

~D
 
1) Please make the vents exits for b/k bigger, also when you are entering from the bottom of each cap point b/k. (If you understand that)
2) When you come out of portal, maybe you could, instead of tilting the body, make the person freeze for a few seconds.
 
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