INS Class Guides

anthem

Poster
Joined
Mar 29, 2009
Messages
115
I was thinking we could post our guides, tips, and tricks to specific classes on INS and USMC sides, seeing as the guns are different, and such. We can post map strats and everything in here, seeing as I don't see an active thread about this, if there even is one.

Double posting is okay, but only for legit reasons.

:D I'll write some stuff later.
 
I think fot the start you should post somewhere the very basics of INS because many people play in server and yell how to change class,how to pick up wapon and how to win round
 
"<" change class, ">" change team, "w" forward, "s" backward, "a" strafe left, "d" strafe right, "spacebar" jump, "spacebar+ctrl" jump-crouch, "ctrl" crouch, "1-5" weapons, "q" quick switch primary and secondary weapons, "h" drop primary weapon, "f" pick up weapon, "r" reload, "tab" score board, "w+shift" 'haul ***'; run, "u" team chat, "y" all chat, "v" voice chat...etc

"mouse 1" trigger, "mouse 2" zoom/cook grenade, "mouse 3, middle scroll key" weapon special function...

There are the basic commands :)
 
Last edited:
Hmm,nice thread,well,i suppose i could share something about support gunner on U.S side,deploying is alot better but has its own disadvantage,when someone throw a grenade,it's kinda hard to run,but,the good of deploying is that you can spray and support your army into position.
 
well, here is what ive learned....guerilla warfare or hit and run. lol. there are alot of FPS games where you can just go to the same spot and take out alot of ppl without having to worry about getting flanked. but INS is much different, there is always multiple ways to get in and around sniping postions, hiding spots, etc. so always be on the move and it helps if you dont take the same route everytime, too. always lean around corners and go take objectives with a group of ppl. if you are in the back of a squad be on the look out behind everyone so noone can sneak up. use gernades carefully.
 
That's not default, "q" and "e" are lean left and right :chair:

Yeah King has that cause he's a RPG guy he can't lean wit it... he can only rock wit it.. :P AHAHAHA that was pretty clever.

Communicate that's the biggest thing that people don't do, or they do communicate but not about the game just about random crap that just makes you want to :facewall::cursing::chair:
Yeah... There are boot camps on Thurs. at 8pm central/9pm eastern, just PM SCSwat to see what to do or just go to http://www.edgegamers.org/forums/showthread.php?t=74819

That will also help on most of your tactic questions and just helps your skill in general. :cool:
 
Yeah King has that cause he's a RPG guy he can't lean wit it... he can only rock wit it.. :P AHAHAHA that was pretty clever.

Communicate that's the biggest thing that people don't do, or they do communicate but not about the game just about random crap that just makes you want to :facewall::cursing::chair:
Yeah... There are boot camps on Thurs. at 8pm central/9pm eastern, just PM SCSwat to see what to do or just go to http://www.edgegamers.org/forums/showthread.php?t=74819

That will also help on most of your tactic questions and just helps your skill in general. :cool:

oh ya sorry, those aren't default ahahha, that is how i use my commands :)
 
These suggestions are all part of bootcamp. When we finally have a better turn out, we will
be getting into the advanced levels which address the classes, roles and responsibilities of each
person in the game.

What does it all mean? Find out at BOOTCAMP.
 
Well, i just wrote a novel, and then clicked outside of the box accidentally and hit backspace, so i went back a page and lost everything. Seriously i was typing for about 20 minutes.

So for the abridged version.

Riflemen are the most generic class, they are fast, and have a decent weapon that can be used well at all ranges, but excels at medium range. And seeing as how this is the most common class, they are used for capping points.

The machine gunners work best when with a team of riflemen. They really shine when they put down a lot of covering fire so that the fire team can move. Example: Karkar, point A. Also, when capturing points and laying down fire to deny entrance to the the enemy. Example: Dust2, point C.

The Sargent is the most balanced class (the US variant more so.) I feel that the Sgt is more of a support class and should hang back a little. He can use his smoke grenade to allow his riflemen to move. Also, he can switch to full auto and act as a very small SAW. Furthermore, he can put that bad boy m4 on single shot and act as a lesser marksman and pick off targets. He will have his times to rush into a room and start blasting on full auto, but his effectiveness lies in his ability to adapt and preform the duties that the rest of the fire team cannot.

The marksman is my least played, and therefore I know the least about it. When I play as the marksman, i use area denial. Also, I never use the bipod for the US sniper rifle. The ability to zoom out is invaluable, and the bipod takes that away. Also, the scope drift is little to none so there really is no point. My favorite sniper rifle would be the spring field (bolt action INS) because it has the largest scope. The dragonuv is my least favorite because the scope is small and cluttered.

The grenadier and rpg also work well with a rifleman team because they have excruciatingly slow reload times, and single shot weapons. Plus, they need to be upfront anyway, so why not tag along with some buddies? The m203 is a tricky weapon, but after spending about 30 minutes with it you should have it. remember, the "2" is a closer shot and the "1" is a further shot. (Oh, and remember to reload it when you spawn, and that it has a MINIMUM range.) The rpg is tricky because it easily nips walls and such that looked like you were clear of. The sight can be misleading on both of the weapons.

The Engineer/sapper is all about camping or room clearing. He can go solo and do some area denial. (I've had a lot of luck in the alley ways on Bahgdad.) If you're not the lonewolf type, you can be the first one in guns blazing. Example: karkar point C. Remember that the shotgun can be shot from the hip very easily, and that it's maximum effective range is suprisingly far. Sadly, even at point blank it is usually not a 1 shot 1 kill. Yesterday a guy had to shoot me 3 times point blank before i fell. If an enemy gets the jump on you, don't waste your time bringing up the sights. Start pumping into him, the kick is very small.

A note on the insurgent riflemen and militants:
The AKs are more balanced weapons, if you're unsure of what to expect, (you just joined the server) or you are on a very dense urban map, this would be the weapon of choice. Open maps such as buhriz are great for the L1 and the SKS.

General rules of thumb...

Keep your weapon set on it's highest rate of fire until you get into a position where you can pick off the targets. Example: It's a lot easier to pick off a guy from far away on full auto with the m4, than it is the shoot a guy who just jumped infront of you on single shot. Usually, the further away the enemy is, the more time you'll have to react. Basically, be prepared to be surprised.

If you pick up a fallen enemy's or teammate's weapon, reload it and adjust the rate of fire.

Communicate! For some odd reason, the game clears the text when you die or respawn, so typing isn't very effective. A mic is the best way to go, and if you don't have one, become a good listener. Your team will (hopefully) tell you where the hotspots are.

I see this one a lot, if you're taking a bunch of fire don't peak your head out. Staying suppressed is better than losing your head. Also, on maps like buhriz, if an rpk is pinning you down, stay down, the snipers will have a great target.

Some of the iron sights tend to be obnoxious and reduces your field of view dramatically, the saw most prominently. I usually aim lower so that i can see over the top of the sights and then just roll the rifle up and shoot.

The more ammo you have, the more you should be using. Sometimes it's best not to use that precious rpg on that single target that your riflemen are aiming at.

After your weapon is dry, drop it. It only slows you down. The exception would be if there is a known ammo box in your general area.
 
Last edited:
Very nice post Yeti! If I was a noob player that would help me out A LOT... I wish I would have had that when I first began playing INS... :laugh:
 
to go along with what yeti said about the sniper i love being the sniper for one thing, its easy he said he likes the bolt action on the insurgent side i hate it. if you dont get a perfect headshot which is hard to do then the person will run away before you get to kill him. with the marine sniper on the other hand you can aim for the body and do 2 quick shots and they are dead, also if you have to go indoors with the marine sniper then it works just as well as a shotgun with a scope. you can one hit kill a ton of people from many diffrent distances with the sniper. also yes yeti the bipod SUCKS its horrible. its way to sinsitive. if i ever have to use it i have to turn the sensitivity on my mouse as low as it can go and it still is extremly touchy my advice is never ever use the bipod.

also to go along with what he said about the engineer yes you can go lone wolf but it would be so much better to stick with a group and you be the first through the door. you can clear out a room with the shotgun about as good as 3 or 4 decent rifleman could, the shotgun is just that good. and yes it might not always one hit kill but when your clearing the room for others to come into then it just matters that you injure them enough that the others can get him without getting hurt themselves.


and also swat about if you have a lot of people come to boot camp you will go into more detail about all the tactics and stuff, when i get off grounding and get my computer to be able to used after 10 o clock, you will definatly see me coming to some bootcamps to learn some new stuff, i have heard great stuff about boot camp and have never been able to make it for myself
 
I would say get into boot camp whenever you can. I haven't simply because of school issues lately, but whenever I can I will go. The reasons are twofold: a) you can learn something that will make you a better player and b) the more people that show up to events the more events there are which means a whole lot of good things!
 
:) thanks for the positive response. I was kind of unsure because I've only been playing INS for 5-6 weeks now.

And i totally agree with Igoforunc09. The marine sniper rifle isn't all that bad when no scoping, plus the semi auto can't hurt.

"you can clear out a room with the shotgun about as good as 3 or 4 decent rifleman could, the shotgun is just that good. and yes it might not always one hit kill but when your clearing the room for others to come into then it just matters that you injure them enough that the others can get him without getting hurt themselves."

Could not have said it better.
 
I would say get into boot camp whenever you can. I haven't simply because of school issues lately, but whenever I can I will go. The reasons are twofold: a) you can learn something that will make you a better player and b) the more people that show up to events the more events there are which means a whole lot of good things!

I definitely agree! SCSwat knows what he is doing, he is a great teacher. :thumbup:
 
I have multiple personalities what do you expect?
Hahaha just kidding...
ORRR AAMMMM IIIII?!?!???!?!? No I'am....
 

Latest posts

Back
Top