What do you think is going to be the new weapons for the Sniper?

D-Tektive

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[Undecided Name] (sniper)
- +30 HP
-unchargable
-no laser dot
- semi-auto
- zoom is 50%
- damage done is 70%
-has a cross hair when zoomed out

Binoculars (SMG)
-replaces SMG
-infinite 'ammo'
-when "shot" at an enemy, the enemy would be visible to ALL ALLIES and would have a semi-line outline of the character if the allies' view is obstructed
-deals no damage

The Sting Ray (good ol' Steve Irwin)
-a boomerang that can be thrown and be used close range
-ranged attack does 75% of a close attack
-boomerang will fly back if it hits a wall, ally, or an enemy
-when the boomerang is in mid-air, the sniper gets a 25% speed increase, and as the boomerang flies back the sniper, it will Knock off any enemies' head off if it is in the path of the boomerang (knocks the enemy on thier back or chest, but the enemy cannot be harmed or can harm, however, enemy is immobilized

keep huggin' your gun like a koala on a gum tree 'mates!
 
I don't like the sniperrifle, who would want to use the old one when they got that? It wouldn't be a tough choice for me.
 
Can't you already have crosshairs on the sniper w/ the custom ones?
 
Unfortunately, with the way things have been going, it'll probably be a tranquilizer gun...
 
Unfortunately, with the way things have been going, it'll probably be a tranquilizer gun...
If anyone is going to get that, it'll be the spy, not the sniper. Not only was that a weapon of the spy in TFC and fits him better but the sniper is also made for the killing, not the stunning, or any other kinds of crowd control abilities.


-Calle
 
A sniperrifle with no lasersight would be awesome! I think all snipers would agree the lasersight gives away what you are aiming at.
 
A sniperrifle with no lasersight would be awesome! I think all snipers would agree the lasersight gives away what you are aiming at.
It is supposed to do that. Since the sniper is the only class with a viable long range weapon in this game (it's massively based on close to medium range) people were annoyed when they got sniped out of nowhere. Valve then added the laserdot so you can't just aim where the enemy's head is going to be when he turns around the corner. This makes it more difficult for the snipers and more easy for the other classes. When you see a laserdot, you don't just know that there's a sniper... You can already guess where the sniper is. I think, the laserdot is a great solution.


-Calle
 
I reckon they are going to take away the charged shots, many people say it is too easy to kill heavys, so I think they'll take away the ability to take them out in one shot.

Haven't a clue on what would make the sniper rifle better, barely ever play sniper anyway for me to have a honest opinion.
 
I actually thought this one a couple of days ago:

A sniper rifle with exact same zoom % and lazer dot
BUT
it does not do any damaga at all. Instead, when fully charged and you get a head shot, the recieving end will have a permanent visibility cut down. If you shoot fully charged bullet into his leg, the enemy can't run as fast anymore. Arm shot would make enemys hands shaking and thus it's harder to aim. Torso shot would just take normal damage.
 
What I think he's rifle will do is fire bullets that penantrates through the body, like in "Meet The Sniper" when he shots the Heavy's head and breaks the Demo's bottle, only it will the damage will be weaker after it goes through the body, like a full charge headshot to a half health damage bodyshot.
 
Sniper Rifle: Snipin's A Good Job, Mate - You shoot it and you earn beauty points and once you max it you can evolve into Milotic.

SMG: The Plan To Kill Everyone You Meet - Pulls out small, poorly drawn map that shows where everyone else is on the map. Also, you can call in airstrikes or dogs after kill streaks.

Kukri: Now THIS Is A Knife - Every time you kill a spy the spy spends the rest of the game dressed in a French Maid outfit and compliments you every five seconds in a poorly attempted foreign accent, regardless of where he is on the map. Also, spy will serve you tea and crumpets every third respawn. Can't crit so it's balanced.
 
lol i agree with repo
Sounds like a tribute if you ask me :P

I like KiraGami's idea. By the way, that was one of my favorite Meet the Team scenes overall. Maybe even something goofy like some sort of a special effect on taunting people would work.

And... um... interesting ideas Phoenix XD
 
And... um... interesting ideas Phoenix XD


Hell yes. Who doesn't want a Milotic? Feebasniper sucks. I wish there was an easier way to do it than that rifle, though. The Medic needs a Pokeblock unlock.

Also, when using that Rifle, you're extra weak to fire.
 
He throws his hat like a boomerang, that circles the sniper uncloaking any spys within a 10 foot radius.
 
Dragunov: Instant or faster reload time. Cons: No weapon charge, less damage.

Barrett M107 .50 Caliber sniper rifle: Instant kill. Cons: SLOW reload time, HIGH recoil. Also, noise makes it easier to locate sniper.

Jarate: Yeah... it would be amusing.
 
I play sniper ALOT, snipers my main class, and I can say that if they were to take away the high damage of charger's. and actually give an advantage for snipers who take the time to get headshots, instead of giving no real reason for trying it, other then a diffrent kill symbol it would add so much more to the class *in my opinion*
 
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How's about for the sniper, you have a rifle that doesn't fire until fully charged, but while you are charging you are completely invisible? As soon as you're fully charged you would then stop being invisible, and you could fire a rifle that deals 150% damage of the normal fully charged sniper rifle.
 
/RAGE

Why do people think a melee weapon is meant to be ranged? They screwed up with giving he scout a projectile "melee" weapon, I hope they don't do it again. If anything, the melee weapon should be something like:

(Unnamed) ~ melee
(Blade)

Slightly increased speed on attack (the blade moves faster, so you can get more hits)
Slightly shorter range.
Has a +15% critical chance
Slows the sniper down -15%

-------

(Unnamed) ~ Secondry
(Silenced SMG)

Makes less noise (easier for corner/camper snipers to stay hidden)
Slower reload and fire rate.
On kill, gives a +30% critical chance with the secondry weapon for 8 secs
Less ammo.

-------

(Unnamed) ~ Primary
(Sniper Rifle)

Faster Reload
Faster Rate of fire
No headshot criticals.
+10% critical chance
Has a clip of 5 bullets, then reload. (May take this out, not sure)

-------

That is personally what I would do :D

~M


EDITED: Changed crit chances
 
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