/RAGE
Why do people think a melee weapon is meant to be ranged? They screwed up with giving he scout a projectile "melee" weapon, I hope they don't do it again. If anything, the melee weapon should be something like:
R= Agreed
(Unnamed) ~ melee
(Blade)
Slightly increased speed on attack (the blade moves faster, so you can get more hits)
Slightly shorter range.
Has a +25% critical chance
Slows the sniper down -25%
It would be better of it only slowed down the sniper -%15, %25 seems a little too extreme. The rest is excellent IMO.
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(Unnamed) ~ Secondry
(Silenced SMG)
Makes less noise (easier for corner/camper snipers to stay hidden)
Slower reload and fire rate.
On kill, gives a +30% critical chance with the secondry weapon.
Less ammo.
I feel that since it shoots slower, maybe it should have more ammo.
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(Unnamed) ~ Primary
(Sniper Rifle)
Faster Reload
Faster Rate of fire
No headshot criticals.
+25% critical chance
Has a clip of 3 bullets, then reload. (May take this out, not sure)
Nice idea. My image of the new sniper would be:
a semiautomatic rifle
clip recharged
clip cap. 5 rounds
no laser
%25 less damage
No crits.
%50 more zoom
takes %25 less to recharge the battery
And as you can see, we agree on many stuff that should be done to the sniper.
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That is personally what I would do
~M
For those who didn't notice, my reply is on the quote











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