ba_relax

-Jv-

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May 14, 2008
Messages
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A jail map I recently started. It's just a begin of the main 'room'..

ba_relax0004.jpg

This is the CT spawn, here will also be the armory and the controls

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They spray contest wall

ba_relax0001.jpg

Overview of all the cells

ba_relax0002.jpg

The cell

ba_relax0003.jpg

Last but not least a toilet, model from FPSBanana..

Update 1

ba_relax0006.jpg

Armory racks, they are not on the right place yet. I just made them already.

ba_relax0007.jpg

Close-up on a rack

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Entry to vents in cell, I don't know what's causing that texture to be darker yet.

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Inside vents.

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Exit to the roof of the cells, there is also another exit to the roof of the CT spawn/armory/control.

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Cell roof.

My plan is to make this jail map, kind of like a 'relax prison'. I will also add jacuzzi rooms, disco, ....

Update 2

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Disco booth

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Disco room with rotating disco lights

ba_relax0012.jpg

Same as above


Unfinished map download to check out disco: [link=hyperlink url]http://www.megaupload.com/?d=S3SATM67[/link]

Update 3

I completed the disco. And I created 2 new rooms: The hospital and the bathing room.

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Hospital. The red cross is rotating and non-solid

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Entrance to the bathing room.

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Need explanation ?

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Update 4

I fixed some errors. Re-textured some stuff and added some details.

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Disco: Updated

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Disco: Controls

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Vents: new texture

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New overview

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A couch in the center cage for the couch game.

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Center cage overview

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Weapons, the wall is too high because I'm going to place a static weapon there to show which weapon they're going to take.

ba_relax0022.jpg

Added some props in CT spawn

ba_relax0021.jpg

CT spawn room.



Download link

ba_relax_a1 : [ame]http://rapidshare.com/files/232992975/ba_relax_a1.bsp.html[/ame]
 
Last edited:
wow, looks awesome. Probably one of the best disco rooms I've ever seen 0_0

great job!!! Can't wait to play it. I love the lighting btw
 
Looks awesome, the screenshots make it look a bit big but I'll bite my tongue until I d/l and play this.

That disco room looks wawesome, and I'm glad there's a healing room, those darn T's always stab me to 1 hp ;)

Keep up the awesome work!
 
I like the weapon rack. Everything looks nice and orderly.

However, the map seems too big. There aren't many advantages for the terrorists. You need a few narrow places between the major areas to make CT work together. Specifically, a place where the terrorist who is walking in line to the next room can break off and run away. The best maps I've ever played are the ones where I'm like "Oh lawd, is there some terrorist hiding behind that corner, waiting to stab me?"

Good texturing, and I like your attention to detail.
 
I like the weapon rack. Everything looks nice and orderly.

However, the map seems too big. There aren't many advantages for the terrorists. You need a few narrow places between the major areas to make CT work together. Specifically, a place where the terrorist who is walking in line to the next room can break off and run away. The best maps I've ever played are the ones where I'm like "Oh lawd, is there some terrorist hiding behind that corner, waiting to stab me?"

Good texturing, and I like your attention to detail.

Yeah, I noticed that, I'm thinking about a way to make some 'hiding' spots...
 
How about making more rooms and such? That main area is awfully big, you could probably divide that up into something. Or put some catwalks out there for the guards.

I downloaded the map and the one thing I noticed the most were the ladders. I'm not terribly familiar with CS:S, but do all the ladders ascend that fast? I kept falling off.

As I went through, I wrote down all of the bugs and other misc items. If you'd like my notes, I can PM them to you.
 
Just a note, you may want to take the side rails off the spray wall, you can climb right up them and get a very high spray


(then again you could leave it in and only the smart Ts will realize they can use this to their advantage :/ if you're really evil ;) )

Also I just want to add, this map is /huge/ and getting to armory from CT spawn takes forever, adding those side-speedy-uppy-things would be helpful on the first floor...
 
Just a note, you may want to take the side rails off the spray wall, you can climb right up them and get a very high spray


(then again you could leave it in and only the smart Ts will realize they can use this to their advantage :/ if you're really evil ;) )

Also I just want to add, this map is /huge/ and getting to armory from CT spawn takes forever, adding those side-speedy-uppy-things would be helpful on the first floor...

Yea, I already thought about that, I added that to add some kind of realism. But I think fair gameplay should be over realism. I will remove them.

How about making more rooms and such? That main area is awfully big, you could probably divide that up into something. Or put some catwalks out there for the guards.

I downloaded the map and the one thing I noticed the most were the ladders. I'm not terribly familiar with CS:S, but do all the ladders ascend that fast? I kept falling off.

As I went through, I wrote down all of the bugs and other misc items. If you'd like my notes, I can PM them to you.

Those notes would be awesome.
 
First off I <3 the map. If you are going to put the speed up thingys in the amoury, you might want to think about making those picture things (IDK what there called) so the space isn't so blank.
 
This isn't a question about your map in general but you showed pics of the shelves in the armory, I was just wondering how to make those, do you have a link to a tutorial or something? I am messing around w/ making a map and was wondering how to make realistic shelves
 
This isn't a question about your map in general but you showed pics of the shelves in the armory, I was just wondering how to make those, do you have a link to a tutorial or something? I am messing around w/ making a map and was wondering how to make realistic shelves

Add a prop_static entity and change the model ;)
 

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