- Joined
- Nov 8, 2008
- Messages
- 735
...is it any good?
Well for the 30 or so minutes that I played it before the server changed to office, it was pretty darn good. Sure it was confusing after the simple Dust2 and it's going to take a while to get to know the routes and spawn area locations. Speaking of opitional routes, there sure are alot of them!! Now you have to watch your flanks too instead of just your six. The map is way more intese than the previous map, no matter was I camping at a control point or bashing my way to a control point, I was at the edge of my seat, afraid that soon someone will shoot me in the back.
For what I saw the spawn areas themselves looked roomy (like that'd even matter
) and the ramps were a nice touch to it. I also noticed that there were barrels to eat! I don't have any problem with that, but when the grenades starts to fly, you're going to hit that F to push the barrels out of your feet like a mad man. And this brings me to the single most biggest complaint of all. The spawn exit ramps are too high to climb back, but low enough to put a barrel next to them and then climb to the spawn area. (Admins keep an sharp eye on that.) If this is to happen, you, as a member (e or eG) have to remove the barrel out of the exit to ensure a comfortable game session for all.
The level disign is clever and you really get the feeling that you are fighting in some city in the early morning. Ah yes, the fog. This is the part I like. There is a light fog flowing around the map which creates an edgy and intense feeling over the battle field. You can almost hear an enemy breathing around the corner before a shot gun blast to your back breaks the silnce.
The C point is an interresting one. It's extremely fun/difficult to capture. It's in a tight, small tower with two of your team mates while praying that no-one will spot you and shoot up there with a RPG. There are no easy control points to capture, all of them are in an open land or there leads routes from 4 different directions. Both of the teams have to work extra hard to gain victory on this map. So if you got used to just sit back on top of A on Dust2 with the saw, now you better take an extra mag with you because you will spam bullets only for paranoia that an enemy might be behind that corner.
In a nutshell: the map has been balanced and it has become way more tactical than it used to be, teamwork is essential.
Well, I think I have spoken enough, let's hear your experiences =)
Well for the 30 or so minutes that I played it before the server changed to office, it was pretty darn good. Sure it was confusing after the simple Dust2 and it's going to take a while to get to know the routes and spawn area locations. Speaking of opitional routes, there sure are alot of them!! Now you have to watch your flanks too instead of just your six. The map is way more intese than the previous map, no matter was I camping at a control point or bashing my way to a control point, I was at the edge of my seat, afraid that soon someone will shoot me in the back.
For what I saw the spawn areas themselves looked roomy (like that'd even matter
) and the ramps were a nice touch to it. I also noticed that there were barrels to eat! I don't have any problem with that, but when the grenades starts to fly, you're going to hit that F to push the barrels out of your feet like a mad man. And this brings me to the single most biggest complaint of all. The spawn exit ramps are too high to climb back, but low enough to put a barrel next to them and then climb to the spawn area. (Admins keep an sharp eye on that.) If this is to happen, you, as a member (e or eG) have to remove the barrel out of the exit to ensure a comfortable game session for all.The level disign is clever and you really get the feeling that you are fighting in some city in the early morning. Ah yes, the fog. This is the part I like. There is a light fog flowing around the map which creates an edgy and intense feeling over the battle field. You can almost hear an enemy breathing around the corner before a shot gun blast to your back breaks the silnce.
The C point is an interresting one. It's extremely fun/difficult to capture. It's in a tight, small tower with two of your team mates while praying that no-one will spot you and shoot up there with a RPG. There are no easy control points to capture, all of them are in an open land or there leads routes from 4 different directions. Both of the teams have to work extra hard to gain victory on this map. So if you got used to just sit back on top of A on Dust2 with the saw, now you better take an extra mag with you because you will spam bullets only for paranoia that an enemy might be behind that corner.
In a nutshell: the map has been balanced and it has become way more tactical than it used to be, teamwork is essential.
Well, I think I have spoken enough, let's hear your experiences =)
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