win chart

okay, i agree with everything exept spys, since how effective a spy is is'nt influenced by number (exept in paranoia) but how skillful a spy is, so it could be more like (depending on skill and luck) +0%-+20% ;) yeah, i know, i put too much faith in spys, but tell it to me when i killed that same medic 5 times before he can uber

but i also agree mass spys DOES lead to failure >.< i'll just be playing spy whoop-te-do and realize we have 5 spies when i went spy we had none, i mean...come on people!
 
Yes, this is very true. Also, I wish everyone would follow this.

teleporterpriority.png

haha that's great!
 
Yes, this is very true. Also, I wish everyone would follow this.

teleporterpriority.png

Scouts can take teleporters if:

A) No other people around to use the teleporter.

B) If it's the final minute and you need more people capping.

C) If there is more than one teleporter.
 
Turn it into a spray and put it over the team tele, Cut Chemist :P

Its already been used as a spray, I've seen it on various servers, first one coming to mind being Blackmesa.
You forgot to add: If the teleporter is lvl 3.
 

Latest posts

Back
Top