Force a Nature, or Scatter gun?

I prefer the fan over the scattergun. Three hits from behind can kill a heavy, and then you have the possibility of the heavy taking fall damage, which generally isn't much but sometimes It might be just enough. I switch between the pistol and bonk. Bonk's far to situational to use constantly. I'll use it if there's a sentry that is pinning the team down and a soldier or heavy can take it out. Sandman is win. It's a great way to completely ruin an enemy uber rush (that's of course if you know how aim it). I don't care about the double jump because it runs my aim. I've been getting really good scores recently using the scout. Yesterday i was 76-34 with 29 assists
 
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Hehe time for some Aqua logic in the forums.

FaN = 2 bullets without reloading.

Scattergun = 6 bullets.

So 6 = 3 x 2. Effectively the scattergun is THREE times as effective as the FaN. I even use math to prove it.
 
Hehe time for some Aqua logic in the forums.

FaN = 2 bullets without reloading.

Scattergun = 6 bullets.

So 6 = 3 x 2. Effectively the scattergun is THREE times as effective as the FaN. I even use math to prove it.



you forgot to factor in the variable (pushback)


there is nothing more gratifying than hitting a pyro twice with the fan, pushback, reload if they aren't dead, then finishing them off while they futility attempt to flame you. smart ones use their shotty or airblast you to push you back. seems like most want to use the backburner so +1 to the scout with fan.
 
FaN, I like it more especially in Blackmesa with a heavy boom boom off the rail dead. I personally use the FaN more fire rate, the bad part is more reloads. Also another good thing triple jumps!
 
Just like everything else in life (yes, EVERYTHING), its situational. Everything I have to say has pretty much already been said. Including that it all depends on the situation.
 
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