Bonk! Drink Improvement

it would be way to overpowerd

iv played tfc and qwtf where the souts are even more fragile and have almost no firepower but a good scout that can conc jump in that game cant be stopped in most maps.

and if you put that in tf2 where the socut has nasy firepower it would be hugeley overpowered.

also tf2 maps wouldnt be any good for concs
 
i think the atomic bonk is a nice gimic, only worth using for getting past sentries (assuming you don't get forced into a corner) and attracting attention away from your team-mates. otherwise it really isn't that useful in anyway. i know it's been mentioned in previous posts quite frequently, but the scouts pistol is far more useful in most situations.
 
Like Natascha and a few other weapons people find useless, Bonk is a team weapon, not a scoreboard weapon.

Use it in advance of an uber rush to distract the sentry guns for the rest of your team, and then come back and tell me it's useless.

Basically if all you care about is the scoreboard, use the pistol, or Sasha, or the shotguns, or whatever. If you want to help your team and win, use what works best, not what gives the most points.
 
Like Natascha and a few other weapons people find useless, Bonk is a team weapon, not a scoreboard weapon.

Use it in advance of an uber rush to distract the sentry guns for the rest of your team, and then come back and tell me it's useless.

Basically if all you care about is the scoreboard, use the pistol, or Sasha, or the shotguns, or whatever. If you want to help your team and win, use what works best, not what gives the most points.

Im sorry but bonk may be a team weapon but thats it only use. Also are you saying that the sandvich helps the team more then the shotgun? the sandvich is more selfish then wanting kills. Also any half good player can just blow up sentries without the help of a scout with a uber.
 
Im sorry but bonk may be a team weapon but thats it only use. Also are you saying that the sandvich helps the team more then the shotgun? the sandvich is more selfish then wanting kills. Also any half good player can just blow up sentries without the help of a scout with a uber.


Of course, but what if your Medic is using kritz or you don't have a Medic? The point of this is to pretty much make the Bonk! half way as decent as the pistol by adding a fun, interesting side to it. It would hardly be overpowered, as it would be taking the very little range the scout has away, to give him the ability to move across long distances very, very quickly. It wouldn't be spammable (ala conc jumping from map to map) and I don't think it would be as great as a 3 sticky demo jump. I'd imagine more of a rocket jump type height/speed.

Just kind of a fun little extra that might encourage Scouts to use it. As of now, I personally (and many others) believe that it's the most useless unlock of them all.
 
Like Natascha and a few other weapons people find useless, Bonk is a team weapon, not a scoreboard weapon.

Use it in advance of an uber rush to distract the sentry guns for the rest of your team, and then come back and tell me it's useless.

Basically if all you care about is the scoreboard, use the pistol, or Sasha, or the shotguns, or whatever. If you want to help your team and win, use what works best, not what gives the most points.

The problem with the Scout working as a team is that, because of their speed, they generally work solo or in tandem with other Scouts. Sure, you could head somewhere with a group, but generally you're trying to flank enemies and deal with one-on-one situations, not Sentry nest removals. The idea of having invinciblity so you can take out a Sentry with a team is sort of out of the Scout's character, not to mention that most Sentry nests will be protected enough so that anyone invading to attack without invulnerability will probably be attacked himself, meaning that the Scout may survive the Sentry, but his friends could likely die and he may be left alone to die afterward (I've seen this happen quite a few times).

Also, Sasha is a much better team weapon than Natascha will ever be. Natascha's combination of lower DPS and slowdown only works best on Scouts and Medics, both of which won't be trying to take him head-on anyway. Sasha will kill enemies fast enough to make sure that anyone within its effective range will die, Natascha will just let them get away. And Natascha is next to useless on pushes, whereas Sasha is versatile anywhere.
 
I can see both sides of the Sasha and Natasha argument. One allows the enemies to be slowed down making them easier prey for your teammates, but Sasha also helps you mow them down quicker and can help a team push against heavier enemies like soldiers and other heavies. :scared:

As for the idea for the Bonk, i agree that it is WAY too situational to be more useful than the pistol. if your team uber needs help to push past a choke point sentry nest. Use spys to sap or some demon man following a heavy ubered and using him as a shield. This is a much better ploy.

The conc blast idea is a good idea, but i'm sure valve will have to worry about balance issues and possible issues where a scout might be able to get somewhere they are not supposed to. :cursing:

Either way, the scout should totally get a new replacement for the pistol. :thumbdown:
 
I don't know why some people think the Bonk Drink is useless.

You only use Bonk if you're absolutely certain that there IS a chokepoint up ahead that you need to pass.

Otherwise use the pistol.

For example:

Whenever I try to capture the enemy intel at 2fort I always use the FAN, Bonk and Bat, so I can triple jump and get past those annoying sentries on the way in. and at the same time after getting a good look at the place, use blind spots to get out.

Anyway, concussion jumps would be nice.
 
Back
Top