I found out my best FAN scout counter.

Duke von Carrot

I made one post
Joined
Aug 21, 2008
Messages
25
Medic. With the Blut needle gun, since most of the scouts do a bum-rush I can keep hitting them and by sapping health from them I can withstand the damage from the FAN and thus kill them when they are reloading.

Now I'll probably get ganged up by 4 scouts on Blackmesa. :sneaky2:
 
a good Scout will keep dodging very well and jumping around.

Except with FaN when firing in midair you fly everywhere.

But I dont use FaN anyway.
 
Basically what I do, Got to have a really good aim because like Pez said, they're flying EVERYWHERE. So it's a pain to get a couple GOOD hits. But 1 lucky crit from them and it's gg.
 
The best counter for a FAN scout is really:

a) Natascha Heavy
b) Flamethrower Pyro (Airblast)
 
Basically what I do, Got to have a really good aim because like Pez said, they're flying EVERYWHERE. So it's a pain to get a couple GOOD hits. But 1 lucky crit from them and it's gg.

Yeah, well he was talking about the blutsauger, and there's no crits with that weapon, just a +3 health each hit.
 
Medic. With the Blut needle gun, since most of the scouts do a bum-rush I can keep hitting them and by sapping health from them I can withstand the damage from the FAN and thus kill them when they are reloading.

Now I'll probably get ganged up by 4 scouts on Blackmesa. :sneaky2:


...Now all you have to do is figure out how to avoid getting backstabbed, then you have me beat 100% of the time... :(
 
Medic. With the Blut needle gun, since most of the scouts do a bum-rush I can keep hitting them and by sapping health from them I can withstand the damage from the FAN and thus kill them when they are reloading.

Now I'll probably get ganged up by 4 scouts on Blackmesa. :sneaky2:

Rule 18. Never assume enemy stupidity

Not only will they dodge, but a smart scout on a pubserver will NEVER use the FaN because it sucks

(Okay, competitive scouts do, but that's only because they play 6v6, in which the FaN becomes more effective)
 
Last edited:
damn FaN, but any class that knows what they're doing could get the best of a scout in most situations.
 
FaN is lame, but I get a good feeling knowing most of the scouts won't be able to take out the other 4 people behind me. Hit and Run. Teamfortress is a team based game for a reason.
 
Rule 18. Never assume enemy stupidity

Not only will they dodge, but a smart scout on a pubserver will NEVER use the FaN because it sucks

(Okay, competitive scouts do, but that's only because they play 6v6, in which the FaN becomes more effective)

The Fan isnt used for competive play because its just not as good as teh scatterguns 6 shots but lately u see atleast 1 comp scout with the FaN for the lulz
 
Rule 18. Never assume enemy stupidity

Not only will they dodge, but a smart scout on a pubserver will NEVER use the FaN because it sucks

(Okay, competitive scouts do, but that's only because they play 6v6, in which the FaN becomes more effective)
Have you been playing tf2 lately? Every scout I encounter has the FaN, and i'd say its quite effective. Getting 2 shot as a pyro ftl. They should have never added the 10% damage.

I hardly see any comp players using the fan.
 
The Fan isnt used for competive play because its just not as good as teh scatterguns 6 shots but lately u see atleast 1 comp scout with the FaN for the lulz

During one of our scrim matches (I won't specify which so I can avoid any trouble gettin started over this.)

Both our scouts used FaN. Their poor medic didn't have a chance.
 
I agree that the FAN is lame, it's overpowered (Over-A-Power). The FAN at close range is like the minigun at close range. It's very powerful. Valve should remove the target knockback.
 
Back
Top