Fans of the FaN.

BodyBagger08

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Jul 25, 2009
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This post is a tribute to the awesome Force-a-Nature. Tell any great FaN stories or just tell us how much you love it, or hate it.
 
I once headshot a running scout with the Huntsman, and he was holding the FaN. Oh! And another time, a FaN scout was running toward me, and he missed! So I just turned around and headshot him! Oh oh oh, and another time, a FaN scout shot me twice and knocked me into the air, but before he could reload, I headshot him! He was stuck against the wall! :D Oh! And another time...
 
I love the FaN. It's actually more fun to use now with the way it knocks people back. Before, it felt awkward and confusing and it threw my aim off. I feel a lot better now that it works on a per-pellet basis.
 
FaN scouts are likes spys. sure there annoying but there not acctually helping.

Funny you say this.. Ever see a good spy playing Badwater Basin? He saves the team. Fan scouts are the same way.. They can 2 shot down a medic with an uber ready before they can pop. They can 2 shot practically any class except soldier and heavy.. Not sure how it's not helpful, so more of a detail would be lovely as I'm rather curious to how your mind is functioning by this comment.
 
i am retiring my fan scout. i don't have enough skill to survive the hp reduction from the sandman nerf, and i detest the scatter gun. slow firing, slow reloading, no knockback, and i hate double jumping, blech :facewall:

fortunately i have rediscoverd the joys of the medic on blackmesa. sure, he's not as antisocial as the scout but fun non-the-less and if i feel like camping i'll pull out the demoman again and ironhorse it up a bit.
 
I've won one vs five in arena with the FaN before. Before all this damage increase nonsense
 
Funny you say this.. Ever see a good spy playing Badwater Basin? He saves the team. Fan scouts are the same way.. They can 2 shot down a medic with an uber ready before they can pop. They can 2 shot practically any class except soldier and heavy.. Not sure how it's not helpful, so more of a detail would be lovely as I'm rather curious to how your mind is functioning by this comment.

Acctually, i have seen several good spy's play on Badwater, and never have i seen one "save the team"

I good team will be able to coordinate there ubers so they are taking 2 ubers in at once, so the scout can really do anything about that. as far as killing a medic with an uber, again a good team will just quickly build another one in about 45 seconds.

If the team is not this good, then the other team is just bad, or they get lucky, thats about the only way i've seen teams with. and if none of that happens the team didnt really deserve to win anyways.

So long story short, a spy or FaN scout might annoy a team, but if there good enough, there going to win anyways. and if there not good enough, there probably going to lose even without the scout, or spy as you made an example of, being annoying.
 
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