Recent content by Harlech

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    Fading away into semi-retirement

    This is Brit Hume. Today I'm stepping back from the keyboard and aiming to focus on some other priorities in real-life. I've enjoyed playing countless hours with many of you, especially our core group of Rushers on the T team. I'll be back every now and then, but this daily stuff will be a thing...
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    64 slots?

    Thanks to all those who helped make this happen.
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    64 slots?

    This is Brit Hume. Thanks everybody for weighing in on this thread. It's great to see so many admins who regularly play on the server offering their perspective. :cool: For good measure, a screenshot of the match that just ended:
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    64 slots?

    You folks keep talking about lag and ignore the bulk of our grievances. What about the gameplay concerns? How many people need to post here for our views to matter one iota? I would've thought eGO would be happy that so many regulars care enough about the server to join the forums and try to be...
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    64 slots?

    Just a couple more representative scoreboards at the end of a round: This one shows that 30 T's only managed to kill 13 CT's: This one shows 18 players still alive at the end of the round:
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    64 slots?

    I agree with everything Hellboy said in the other thread that was closed:
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    64 slots?

    What would the effect be? Sorry, I'm clueless on techie stuff. M249 then becomes an M4 with more bullets but still less accurate, right?
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    64 slots?

    This is a critical point, and Apfel makes it well. T's can win individual rounds very rarely, but really, the only rounds that matter for this discussion are when the server is filled beyond 48. So I wouldn't be surprised if the stats show a bunch of T victories at 3am in the morning, but I...
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    64 slots?

    Posting some screenshots so people can see the scores. Note: 1. Massively lopsided CT victories. 2. Brit Hume rushes every round and dies, usually with no kills. :-(
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    64 slots?

    Another idea from a long-time regular who just told me he won't be coming back: if 64 is the new normal, then how about a limit on $$$$? That would result in few paras, flashes...
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    64 slots?

    Some of us who play often and didn't just pop in for a couple minutes last night were thinking about how to make 64 players work well. Humbly submitted: Banning or limiting paras is one idea that some here have proposed. Another is limiting flashbangs. With 48 players we had 96 flashbangs or...
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    64 slots?

    Excellent!:w00t:
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    64 slots?

    I'm a regular rush caller. Herding 24 cats is tough; 32 is exactly 33% more difficult.
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    64 slots?

    Those of us who regularly play on T side aren't in it for the kills. We're in it for the rushes. And those are virtually impossible now. Not totally impossible, just virtually.
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    64 slots?

    Well, like I said, there's more to game-play than just lag. If everything is so hunky-dory, then why are you hearing so many complaints? Why did Sony and Gun Killah express their disappointment with the decision so forcefully that they were banned? Also, it doesn't make sense to tell players...
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