Recent content by BetterCallSaul

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    No Mortar from uncap rule

    So tell me something, what have your rules accomplished? Do you feel you have solved the problem with spawn camping by implementing this rule? How effective has this rule been in keeping the gameflow moving? And if your goal is to equally equip both sides with firepower selection then you need...
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    No Mortar from uncap rule

    Ok lets stop right there; players are already getting killed in spawn. Do you honestly think this anti-mortar rule is somehow helping the defending team on a 64 man server when they are being base raped? Nobody can escape anyway when you have 5 players creeping up the ledges into the uncap zone...
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    No Mortar from uncap rule

    The mortar is already killable, from other mortars. Thats exactly what you're supposed to do for long range mortar strikes, is just mortar them right back. The slow cooldown time and low ammo capacity balances this out. Usually by the time someone realizes there is an opposing mortar they could...
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    No Mortar from uncap rule

    What does server population have to do with anything? A vast majority of those players are low rank newbs who are just clicking "Play Now" and end up on your server. Others are like me who really enjoy locker and dont always find an available 64 man high tick locker server with no lag and active...
  5. B

    No Mortar from uncap rule

    I'm sure someone made some kneejerk decision to ban them because "omg thats so lame" but you have to think beyond just some moments of mortar spam that might annoy a few players and instead think of the fact that dice carefully laid out these weapons precisely to counter the kinds of scenarios I...
  6. B

    No Mortar from uncap rule

    So I got kicked today for mortaring from the uncap during your typical baserape session where teams are completely stacked and we're down 5 players. Regardless I decided to stick it out with my team out of pity, but quickly realized that with this silly "rule" in place you are basically making...
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