Recent content by vilepickle

  1. vilepickle

    CTF_Mercy

    [Map Update] ctf_mercy_b6 CTF_Mercy has been updated to beta 6. This version improves the map after match testing in the UGC league. B6 CHANGES/FIXES: -After UGC match playtesting, some important changes have been implemented -Spawn camping has become much harder. The 1way spawn windows are...
  2. vilepickle

    CTF_Mercy

    [Map Update] ctf_mercy_b5 CTF_Mercy has been updated to beta 5. This small but important update adds a new feature to the map: security doors (described under changes/fixes). B5 CHANGES/FIXES: -Added security doors with sound/visual sirens -These doors close for 10 seconds for the enemy when...
  3. vilepickle

    CTF_Mercy

    [Map Update] ctf_mercy_b4 CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details. B4 CHANGES/FIXES: -Skybox changes, added a large moon -The area in the back of each base has been increased in size -Better detailing in the...
  4. vilepickle

    CTF_Mercy

    [Map Update] ctf_mercy_b3 CTF_Mercy has been updated to beta 3. B3 CHANGES/FIXES: -NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF...
  5. vilepickle

    CTF_Mercy

    [Map Update] ctf_mercy_b2 CTF_Mercy has been updated to beta 2. B2 CHANGES/FIXES: -Flag return timer increased to 20 seconds -Spawn timers slightly increased, still shorter than stock -Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added...
  6. vilepickle

    CTF_Mercy

    CTF_Mercy has been updated to beta 1. B1 CHANGES/FIXES: -Small detail updates -There's now an attacker-friendly 1-way window looking onto the defender's sentry farm position -Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly -Flag...
  7. vilepickle

    CTF_Mercy

    Mercy is a simple CTF map meant to tackle the flaws of traditional CTF in TF2. Features -Very fast paced, reduced spawn timer -Short flag return timer -Respawn with significantly separate exits, none in the path of the intelligence -Several viable attack routes -Bases that aren't deep and...
  8. vilepickle

    CP_Indulge, New Map

    [Map Release] cp_indulge FINAL 1.0 Finally final! Indulge is a completely original, competitive-focused, Sawmill-themed 5CP map that also has the ability to be very fun on public servers. It does not stalemate as much as traditional 5CP maps on public servers, and uses height more than most...
  9. vilepickle

    CP_Indulge, New Map

    [Map Update] cp_indulge_rc3 Indulge is still here and seeking playtests and feedback. RC3 has been released, updating the map with some visual and gameplay updates. Barring any significant gameplay shifts and feedback revelations, very little will change from RC3 to the upcoming final...
  10. vilepickle

    CP_Indulge, New Map

    [Map Update] cp_indulge_rc2 Indulge has been updated to RC2, further polishing the map and changing some slight gameplay factors. Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge/ RC2 CHANGES/FIXES: -CP1 saw side entrance now exits further into the CP1 area...
  11. vilepickle

    CP_Indulge, New Map

    [Map Update] cp_indulge_rc1 Indulge has been out for some time and has received positive feedback and lots of constructive criticism. I feel like it's time to start wrapping up the map and by making it an RC things are much less subject to change. Still looking for any sort of feedback though...
  12. vilepickle

    CP_Indulge, New Map

    [Map Update] cp_indulge_b6 I haven't had a huge gamechanging bug slip past me for a few years, but hey, it still happens now and then. My apologies. Beta 6 is out. I promise you won't see me for at least a week :( Download and Screenshots...
  13. vilepickle

    CP_Indulge, New Map

    [Map Update] cp_indulge_b5 Indulge has been updated to beta 5 changing some small but important gameplay elements. Please update your copies of the map! Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge/ BETA 5 CHANGES/FIXES: -Moved the medium hp at mid slightly...
  14. vilepickle

    CP_Indulge, New Map

    [Map Update] cp_indulge_b4 Indulge has been updated to beta 4. Please update your copies of the map! Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge/ BETA 4 CHANGES/FIXES: -More detail added throughout -CP3 glass above is more developed -Cover added to CP1 main...
  15. vilepickle

    CP_Indulge, New Map

    *bump* Still looking for any kind of feedback. It's really slowed down.
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