pl_outback_rc

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pl_outback_rc4

RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download
http://forums.tf2maps.net/showthread.php?t=7715


RC3 to RC4 Changes:

-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
-Made the one way door at the last point both way door to make it easy for blue to attack red team.
-Added another route to last point.



http://forums.tf2maps.net/downloads.php?do=file&id=1890


16hopip.jpg

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2mh3cw.jpg

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2rpthr7.jpg
 
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I would love to see some new maps added to the PL Server!
 
Yeah, this map looks great, I wish they would add some new maps to the pl server, I might find it fun again if they do that.
 
Looks like a pretty sweet map. Wouldn't mind seeing it on the PL server. ;)
 
Hey, thanks guys. I'll be releasing rc2 soon, I'll let you guys know when its out.
 
RC2 IS OUT PEOPLE! :D

http://forums.tf2maps.net/downloads.php?do=file&id=1890

Change Log from RC to RC2

RC to RC2 changes:

-Fixed some props clipping to the wall.
-Prop optimization throughout the map.
-Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.
-Fixed some overlays problems.
-Fixed 99% of the clipping issues.
-Fixed a bunch of displacement issues.
-Clipped all the stairs in the map.
-Made some changes around the last part of the map.
-Closed off some corners around the last part of the map to give red more support to defend.
-Gave blue team more time after capping the 1st and 3rd point.
-Improved fps first part and last part of the map.
-Reduced the spawn time for red team to 8 secs after the 2nd cap.
-Fixed some ugly shadows around the map.
-Added Spec Cameras to the map.
-Optimized the map with hint and skip brushes in some areas.
-Added a dynamic sign for the red team at the 2nd spawn making it less confusing where to go.
-Fixed a few doors not opening fast enough.
 
RC2 to RC3 changes:

-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips
 
RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download
http://forums.tf2maps.net/showthread.php?t=7715


RC3 to RC4 Changes:

-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
-Made the one way door at the last point both way door to make it easy for blue to attack red team.
-Added another route to last point.
 
Does the cart move along that road there by chance?

Anyway this map looks absolutely amazing. I'd love to see it on eGO servers.
 
This is a flythrough of the map. :D
[ame]http://www.youtube.com/watch?v=u4o8LMjCCP4[/ame]
 
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