- Joined
- Aug 7, 2007
- Messages
- 2,218
Eh, those are testers for you.
I would REALLY recommend against buffing the medic DPS in any way. He's pretty darn deadly already, and we want to promote a playstyle where the medic does what he's supposed to do, HEAL people.
So, how many different ways ARE there to play medic?
The best, medics run from any battle they can't win, which is most of the time they're alone. The blut and Ubersaw are risk/reward items: Do something the medic is not good at (combat) to get a bonus (health/uber). Pretty big and important bonuses, but dangerous due to the medic's low health and priority target status.
Actually, I remember reading a couple suggested buffs somewhere, and I think they would be very appropriate. The regular needle gun would have a passive regeneration bonus, perhaps an extra point of health or two per tic. The regular bonesaw would give a passive bonus to charge rate, maybe 2 or 3 seconds quicker. Thus, the regular weapons give a small but appreciable bonus for no extra cost, and the alternates give a larger bonus at the risk of getting into combat.
You have already made a more logical choice for a TF 2 update in 5 minutes on a forum than Valve has thought up in 5 months. They should ask you for help.

















