Need your help

USCG Hammer

Stop... Hammer Time
Board Member
Level 6
Joined
Apr 8, 2008
Messages
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I'm trying to get all the maps for Insurgency. When I say "maps" I'm implying to the picture you get when you press "M" in game.

I'm trying to create a set of rules that will show where each team can and cant go so the argument over spawn camping can be put to rest.

Anyone with the ability to help me out your assistance is greatly appreciated.
 
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This opens us up to a lot of loophole seekers, and trouble makers. I personally like the 4 sec spawn protection, and the "fight your way out of it" mentality.
But I'm always up for looking for ways to make things better, and the smoothness and evenness at which our servers perform is vital to our success.
Here's a rough idea of the kind of thing that hammer is talking about.
karamspawn.jpg
 
This opens us up to a lot of loophole seekers, and trouble makers. I personally like the 4 sec spawn protection, and the "fight your way out of it" mentality.
But I'm always up for looking for ways to make things better, and the smoothness and evenness at which our servers perform is vital to our success.
Here's a rough idea of the kind of thing that hammer is talking about.
karamspawn.jpg

I 100% agree with this as far the No Marine Zones look but i think the No Ins urgent Zone at Charlie is still a part of the pathway to the objective. If timed right, a fast Insurgent can run through Marine spawn and get to Charlie.
 
Well we don't need to worry about dust2. I have that covered with map triggers. If anybody happened to come across .vmfs or .bsp files of the official maps, pm them to me and I can make physical barriers in the map to make these "No-team" zones.
 
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