MY map idea

gruta

Active Member
Joined
Jul 3, 2009
Messages
373
Ah, since a long time I dream with a underground map. Like a deposit of nuclear weapons.
I Try to make it a couple of times for q3e games but i got really pissed of, this is a concept art of one hall of the underground facility. As I dont know how to make it with source tools, i made it with blender3d.
If anyone likes it and want to help it will be great.
inssubs1.png

Enjoy and tnx for your attention.
 
if you can work with blender hammer should be easy for you so just install the source sdk off the tools tab in steam and try some tutorials out.
 
You should get with the others who already do a bit of mapping and fixing. I like the idea of having an underground map, but would like for it to be out in the open as well... maybe something like Amarah where they have secret entrances and exits from the tunnels and underground rooms? I don't know, I'm not a map designer so :P
 
You should get with the others who already do a bit of mapping and fixing. I like the idea of having an underground map, but would like for it to be out in the open as well... maybe something like Amarah where they have secret entrances and exits from the tunnels and underground rooms? I don't know, I'm not a map designer so :P

on this concept i have thought of having lots of tunnels with big open missile silos as the points with two or three levels under ground vent shafts from missile control rooms and a surface layer.
 
on this concept i have thought of having lots of tunnels with big open missile silos as the points with two or three levels under ground vent shafts from missile control rooms and a surface layer.

I dont think about the surface, but yes about missile silos... with a few levels...
I'll send more concept art in few days.
 
I dont think about the surface, but yes about missile silos... with a few levels...
I'll send more concept art in few days.

rgr i want sure about the surface just thought it needed more layers, perhaps an sub missile layer with water like under the grid where the fumes and flames would go and coolant is? would be dark dank and good ambush spots.
and for anyone who is interested in gettin involved in this or other mapping projects please contact me or join us here we are open to complete beginners to the most amazing mappers ever to walk this earth
 
Last edited:
rgr i want sure about the surface just thought it needed more layers, perhaps an sub missile layer with water like under the grid where the fumes and flames would go and coolant is? would be dark dank and good ambush spots.
and for anyone who is interested in gettin involved in this or other mapping projects please contact me or join us here we are open to complete beginners to the most amazing mappers ever to walk this earth

huuuhhh... i got excited with that
 
Really really nice gruta!
Great idea, i loved this lights, and it will be really nice to play one map like this :D
 
i dont think bullets liked goldeneye lol.
il see if i can get some basic out lines done today after i do my last bit of work for the weekend
 
this idea is coming on leaps and bounds guys, if you want to get involved you might wana hurry up before we get to so far ahead. me and gruta are bouncing ideas at the moment and this will be one damn epic map when its done
 

Latest posts

Back
Top