Alternative IMCs for Baghdad and Almaden.

xShuriken

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Aug 15, 2009
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Vulcan of Tactical Gamer said:
That's the code of it anyone wishes to see it. That's Almaden and I've set alpha and bravo capture points as neutral and moved the starting spawn back to Charlie for the Insurgents. I've also set the capturing fallback which i'm assuming means that when a mixed spawn is being captured you will not respawn their on deployment. We'll see if that's it's funtion, there isn't much detail about it.

On baghdad it will now take 35 percent of your squad to capture the point. I've adjusted capture times to be more fluid with movement. The middle point being the longest and the points closer to each teams side getting quicker. This way if a team loses a few deployments in a row, the other team can mobilize and take the map if they are organized well.

Click for the original post, which has the codes.

I'm not sure if those alternate server-side game settings would be worth considering, just figured I'd toss it out there.
 
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It can be worth it, but you have to look at all sorts of factors. If you guys are interested in running some non-stock imc2's i can help with input/setup. Let me know(i have them for every map)
 
Can I see what you've got nades?
I'm not above editting imc's for our group, but I don't want to spend the time editing and testing if it's not going to be worth it.
 
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