Any tips for me?

XXzz-Trauma-zzXX

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Can anyone give me some tips specifically what to do about Mg's and Snipers that have a position locked down pretty tight and I need to get rid of them? But general tips are also welcomed. Sorry if there is already a thread like this. I didnt see it.
 
Can anyone give me some tips specifically what to do about Mg's and Snipers that have a position locked down pretty tight and I need to get rid of them? But general tips are also welcomed. Sorry if there is already a thread like this. I didnt see it.

I searched "tips" :crying:
http://www.edgegamers.org/forums/showthread.php?t=102439&highlight=tips

http://www.edgegamers.org/forums/showthread.php?t=22873&highlight=tips

http://www.edgegamers.org/forums/showthread.php?t=101816&highlight=tips
 
these tips may be kinda obvious but ... 1. tell your teammates where the MG is and request that a sniper or rocket take him out; 2. prime your nade run out and throw it at the MG's location before he shoots you, you will likely die before the nade gets to him but you will save your teammates; 3. throw smoke or get assault teammate to through smoke in front of the MG and crawl or zig zag through smoke; 4. go the other way, flank him and melee his brain out.
 
these tips may be kinda obvious but ... 1. tell your teammates where the MG is and request that a sniper or rocket take him out; 2. prime your nade run out and throw it at the MG's location before he shoots you, you will likely die before the nade gets to him but you will save your teammates; 3. throw smoke or get assault teammate to through smoke in front of the MG and crawl or zig zag through smoke; 4. go the other way, flank him and melee his brain out.

:thumbup:
 
these tips may be kinda obvious but ... 1. tell your teammates where the MG is and request that a sniper or rocket take him out; 2. prime your nade run out and throw it at the MG's location before he shoots you, you will likely die before the nade gets to him but you will save your teammates; 3. throw smoke or get assault teammate to through smoke in front of the MG and crawl or zig zag through smoke; 4. go the other way, flank him and melee his brain out.

Melee his brain out ... LOL ! :P
 
yeah, servin up da knuckle sandwiches are always a sweet way of taking out an MG....its easy for me to flank an MG on Kalt, depending on where he's set up
 
...And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."
And the Lord did grin and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu...
[At this point, the friar is urged by Brother Maynard to "skip a bit, brother"]
... And the Lord spake, saying, "First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceedest on to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuff it." Amen.
 
I use two methods to get rid of mg's.

1. cook a nade, throw it at said mg's face.
2. If youre out of nades, throw a smoke nade at them. usually they will mistake it for a frag and get up to run making them an easy target.

hope that helps
 
Monty Python and The Holy Grail

...And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."
And the Lord did grin and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu...
[At this point, the friar is urged by Brother Maynard to "skip a bit, brother"]
... And the Lord spake, saying, "First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceedest on to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuff it." Amen.


Great quote, great movie, great advice!:)
 
Please don't shoot the messenger!

I play the heavy weapons a lot on eGO servers. Kalt is my flavor of the month so I will use that map as my example. These tips apply to all DODS maps and how to down that pesky MG and in many cases sniper as well. I have seen many great tips mentioned already in this thread and I may example some of them again from my perspective. For my tips to be more useful let us assume that the Allies and the Axis are fairly even, therefore the strong MG or sniper can have a chance to play up to their best potential.

1. Know where the MG's and Sniper's hang out the most. There are primary and secondary positions that we like to set up at if possible. These are the choke points in a map and when I control that section it allows my team faster and safer movement to the next forward position.

2. Give the position of the MG or sniper to your teammates if you know it. Maybe they can take out these people for you. Teamwork wins games. Save someone else from dying and they might clear the MG out for you. I move around to my secondary positions to avoid death, otherwise I block a choke point as long as I can before dying, so tell your team where they can find me.

3. Try not to run around blind corners, because I love setting up on the other side of these pathways. As mentioned by many people throw grenades around corners. Grenades can either slow me down or take me out. If you know I am close to an exploding grenade, but not yet dead, quickly follow up on it because the concussion messes up my vision so much I can not see a running enemy. Smoke also forces me to move, because I die too many times if I stay in a position where I can not see enemy movement.

4. Find the flank areas to the MG and Sniper positions. In Kalt go through the sewers and get behind my location. If you are out of my range, you are safe from me. That is why assault or support must keep an eye on the sewers for the less mobile weapons. Remember MG's set up in the sewer as well, but they are easier to take out with well placed nades thrown around a corner.

5. Creep around corners very slowly. It is hard for the MG to see you, but beware the sniper standing next to me.

6. Some people who shall remain nameless allow their comrades to run around a corner drawing my attention to that poor soul or souls first. As I follow the bait from left to right or right to left as the case may be, the lily livered, chicken blankety blank, no good wimp pops around the corner for a well placed shot at me while I try and take out the other "expendables". Just remember what goes around comes around and bad Karma will catch up to you! (Sorry, I just thought I would throw that in.):sleep:

I play the MG like a sniper rifle. My favorite MG for this is the 30 CAL, because it is so accurate. I do not have a scope, but I can paint the corners quickly. Remember to spectate the better MG and sniper players. You can learn from all of them.
 
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I would go with throwing the smoke right in his face so he is blind. Then wait until he stops shooting aimlessly into the smoke, and make a run for it. Just make sure your out of harms way after the smoke clears. It's better to always go back and kill him then just go for it right away. !!!!!!Must be patient young grass hopper!!!!!!!:chair:
 
I am not being facetious on this one but it seems that many people on the server seem to miss this one: shoot better than your advisary. I've watched a lot of newer players, some I spec others I watch while I'm dead, and they just don't aim well. I spent some time 'on the range' and it helped a lot. I loaded the maps solo and shot at bottles, crates, and my favorite was a globe.

In my old profession there was a lot of discussion about 9mm vs .45 caliber. The arguement clencher was, "The round doesn't matter if you miss."
 

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