- Joined
- Jun 25, 2009
- Messages
- 169
Okay, I was looking around at each of the different recommendations for Sgs and they all seemed to be a bit bland (more rockets, spy proof, more guns, more bullets, less armor, less build time, more build time)
Well my suggestion is based on the idea of "what would be a good tactical replacement for a normal SG? I finally arrived that a tactical shotgun was not suggested yet.
The Shotgun SG receives a single shotgun at level 1, dual shotguns at level 2, and upgrades to dual autoshotguns at level 3
Shotguns have a high amount of knockback, but have a much lower fire rate (1 volley per second), they also deal a much higher amount of damage initially.
The idea is that it acts as a powerful hitscan gun with a powerful initial shot, also capable of blowing back ubercharges.
Any other suggestions
Well my suggestion is based on the idea of "what would be a good tactical replacement for a normal SG? I finally arrived that a tactical shotgun was not suggested yet.
The Shotgun SG receives a single shotgun at level 1, dual shotguns at level 2, and upgrades to dual autoshotguns at level 3
Shotguns have a high amount of knockback, but have a much lower fire rate (1 volley per second), they also deal a much higher amount of damage initially.
The idea is that it acts as a powerful hitscan gun with a powerful initial shot, also capable of blowing back ubercharges.
Any other suggestions



















