Map Layout - You Choose!

pickles

Thread Junky
Joined
Dec 29, 2008
Messages
787
Hey guys,

Today, as I was working on my map, I came to think. I wonder which would be better? If I made the map all by my self, or maybe asked the community what they would like?

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Ignore the boring intro. On to the real thing.

If you HAVE Photoshop 6 or higher:

Download the PSD file (
Pickles_Map_Layout.psd
) and delete the text layers and/or layout and create you own, then post it.

If you DON'T HAVE Photoshop:

Take a look at the picture below and reply with the following template:

Area #: What you think should go in this area.
Description (Optional): A description or more information about what you think should be in the area.


Area 1:
Description (Optional):

Area 2:
Description (Optional):

Area 3:
Description (Optional):

Area 4:
Description (Optional):

Area 5:
Description (Optional):

If you need any more information, just make a post and I will reply ASAP!

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PICTURE:

picklesmaplayout.jpg


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Thanks for taking the time to help me!
 
Area 1:
Description (Optional):
Spray Contest Wall?

Area 2:
Description (Optional):
Big cage, no vents, closing doors. Outside, you can see in, if you're in, you cant see out at the cts(to prevent cts dying, freekill, etc.)

Area 3:
Description (Optional):
Sandbox, s4s and deagle toss! And make the deagle toss extra long for boosters :P

Area 4:
Description (Optional):
Solitary/VIP room for st's so then they dont get freekilled for running around.

Area 5:
Description (Optional):
Guard tower with a door that only cts can open to get into it. Possibly a few awps in the tower?
__________________________________________

These are all suggestions, I don't expect all of them to be used ;)
 
Area 1:
Description (Optional):
Spray Contest Wall?

Area 2:
Description (Optional):
Big cage, no vents, closing doors. Outside, you can see in, if you're in, you cant see out at the cts(to prevent cts dying, freekill, etc.)

Area 3:
Description (Optional):
Sandbox, s4s and deagle toss! And make the deagle toss extra long for boosters :P

Area 4:
Description (Optional):
Solitary/VIP room for st's so then they dont get freekilled for running around.

Area 5:
Description (Optional):
Guard tower with a door that only cts can open to get into it. Possibly a few awps in the tower?
__________________________________________

These are all suggestions, I don't expect all of them to be used ;)

Thats all I want, suggestions.

Thanks.
 
how much would you have outside of that image? (A climb, maze, race, outdoors etc.) Because if it's all in between the cells then maybe it would be smarter to have the cells in 1 row and 2 floors instead of 2 rows ?
 
that's not very much room to pack all those things into.. a one room jail map would be pretty boring, horribly ct-sided..

Is this the map you showed me earlier or did you scrap awesomeness?
 

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