It's time for that debate again! Yes, my fellow TF2 fans, you know the one. Well, I finally got my Flare Gun skin running, and I thought I'd ask my buddies here at eGO: What do you prefer, which do you think is superior, and why?
Shotgun
Information
Good at medium to close range, especially in cases where the Flamethrower cannot be used, such as underwater. Generally delivers higher damage at close-range based on how many pellets make contact with the enemy. Deals less damage at higher ranges, like most weapons.
Carries 32 shells, 6 loaded at a time.
Attack Interval: 0.625
Reload Base: 1.0
Additional Reload: 0.5
Damage Ratios
* Base: 6 per pellet
* Max Ramp Up: 150% (9 damage per pellet)
* Max Fall Off: 50% (3 damage per pellet)
* Pellet Count: 10
* Point Blank: 80-90
o DPS(damage per second): 133-150
* Medium Range: 10-30
o DPS(damage per second): 17-50
* Long Range: 3-10
o DPS(damage per second): 5-17
* Mini-Crit: 8.1 per pellet
* Critical Hit: 18 per pellet
Flare Gun
Information
The Flare Gun will light your opponent on fire. While it used to increase in damage at higher range, it now does equal damage at all ranges. Hitting a burning enemy will result in a mini-crit. Cannot be fired underwater, but can damage underwater enemies. Travels for a relatively long distance before the shot begins to drop.
Carries up to 16 rounds, 1 round at a time.
Attack Interval: 2.02
Damage Ratios
* Base: 30
* Max Ramp Up: 100% (30 damage)
* Max Fall Off: 100% (30 damage)
* All Ranges: 27-33
* After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Min Crits cause 4 damage every 0.5 seconds
* Mini-Crit: 41
* Critical Hit: 90
Thanks to the folks at TF2Wiki for the information.
Shotgun
Information
Good at medium to close range, especially in cases where the Flamethrower cannot be used, such as underwater. Generally delivers higher damage at close-range based on how many pellets make contact with the enemy. Deals less damage at higher ranges, like most weapons.
Carries 32 shells, 6 loaded at a time.
Attack Interval: 0.625
Reload Base: 1.0
Additional Reload: 0.5
Damage Ratios
* Base: 6 per pellet
* Max Ramp Up: 150% (9 damage per pellet)
* Max Fall Off: 50% (3 damage per pellet)
* Pellet Count: 10
* Point Blank: 80-90
o DPS(damage per second): 133-150
* Medium Range: 10-30
o DPS(damage per second): 17-50
* Long Range: 3-10
o DPS(damage per second): 5-17
* Mini-Crit: 8.1 per pellet
* Critical Hit: 18 per pellet
Flare Gun
Information
The Flare Gun will light your opponent on fire. While it used to increase in damage at higher range, it now does equal damage at all ranges. Hitting a burning enemy will result in a mini-crit. Cannot be fired underwater, but can damage underwater enemies. Travels for a relatively long distance before the shot begins to drop.
Carries up to 16 rounds, 1 round at a time.
Attack Interval: 2.02
Damage Ratios
* Base: 30
* Max Ramp Up: 100% (30 damage)
* Max Fall Off: 100% (30 damage)
* All Ranges: 27-33
* After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Min Crits cause 4 damage every 0.5 seconds
* Mini-Crit: 41
* Critical Hit: 90
Thanks to the folks at TF2Wiki for the information.
























