Flare Gun vs Shotgun

Flare gun or Shotgun?

  • Flare Gun

    Points: 64 49.6%
  • Shotgun

    Points: 65 50.4%

  • Total voters
    129

Kamon

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Joined
Apr 6, 2009
Messages
543
It's time for that debate again! Yes, my fellow TF2 fans, you know the one. Well, I finally got my Flare Gun skin running, and I thought I'd ask my buddies here at eGO: What do you prefer, which do you think is superior, and why?

Shotgun

Information

Good at medium to close range, especially in cases where the Flamethrower cannot be used, such as underwater. Generally delivers higher damage at close-range based on how many pellets make contact with the enemy. Deals less damage at higher ranges, like most weapons.

Carries 32 shells, 6 loaded at a time.

Attack Interval: 0.625
Reload Base: 1.0
Additional Reload: 0.5

Damage Ratios

* Base: 6 per pellet
* Max Ramp Up: 150% (9 damage per pellet)
* Max Fall Off: 50% (3 damage per pellet)
* Pellet Count: 10
* Point Blank: 80-90
o DPS(damage per second): 133-150
* Medium Range: 10-30
o DPS(damage per second): 17-50
* Long Range: 3-10
o DPS(damage per second): 5-17
* Mini-Crit: 8.1 per pellet
* Critical Hit: 18 per pellet

Flare Gun

Information

The Flare Gun will light your opponent on fire. While it used to increase in damage at higher range, it now does equal damage at all ranges. Hitting a burning enemy will result in a mini-crit. Cannot be fired underwater, but can damage underwater enemies. Travels for a relatively long distance before the shot begins to drop.

Carries up to 16 rounds, 1 round at a time.

Attack Interval: 2.02

Damage Ratios

* Base: 30
* Max Ramp Up: 100% (30 damage)
* Max Fall Off: 100% (30 damage)
* All Ranges: 27-33
* After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Min Crits cause 4 damage every 0.5 seconds
* Mini-Crit: 41
* Critical Hit: 90

Thanks to the folks at TF2Wiki for the information.
 
Shotgun.

Also, good thinking not to necro an already decomposing thread.
 
Seeing a scout run right at you with the OP FaN makes me lol, because i simply pull out my shotgun, get a krit, and watch his/her dead body do a couple rolls.
 
[ame]http://www.youtube.com/watch?v=ndZoP4yctqA&NR=1&feature=fvwp[/ame]

pros use flare guns
 
Depends on the map. Some maps with a substantial water section, like 2Fort or Well, practically demand the shotty. Other maps with longer ranges and pesky snipers, like Dustbowl and BlackMesa, make the flare gun almost de riguer. For other maps I tend to switch it up based on my mood and what sort of encounters I'm having. If I'm running into a lot of soldiers who want to back up and play the rocket game, I'll pyro-blast them into using their shotty, then stay back and work them over with the flare gun. However if it's demos and scouts seeking to stay just out of flamer range then I find the quicker-acting shotgun to be best.

And what would you know about this Woodstock? You bought Orange Box lite. It was $1 but the only playable class is medic. ;)
 
Shotgun is just soooo much more reliable.

The Flare Gun really changes the Pyro into a character that measures his distance carefully and requires the ambush more. Once you set a guy on fire, you can keep burning, or, if it gets dangerous, you can airblast him away, upon which you have two options. If he was airblasted into a wall, you Axtinguisher him. If he was airblasted to safety, you can Flare Gun him to at least the mini-crit damage. In other words, the Flare Gun makes the Pyro one that thinks about how to maximize his damage given his distance from an opponent. The major problem with this is that it makes him almost completely offensive, and it's harder to defend if he is ambushed or overrun.

On the other hand, with the shotgun, the Pyro turns into a fat, slow Scout with more health, housekeeping duties, and a very good close-range option. He has a good approach option, a good pursuit option, and a good escape option. Overall, more versatile, but not as good an offensive player.

Depends on what you want, I guess.
 
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I like the flare gun, im pretty good at aiming it, and i find it more convenient to easily set enemies aflame.
 
Map with no water: Flaregun
Map with water: Shotgun
Other team has a lot of Pyros? Shotgun.

Overall for me: Shotgun
 
Shot gun.

I love it.

It is my child. I am its father.

Plus it goes all

boom

chick chick
 
Flare Gun baby!!! Burning people from across the map!!! I try and use it like a shotgun though...a shotgun with 1 pellet...:confused1: BUT my point being is that it works! total dmg is about 90 from one shot after I get done, plus when you burn a scout or sniper their pretty screwed mainly because of their low health and the fact that it's nearly impossible for snipers to snipe while burning. Plus if you have the axestinguisher and they are dumb enough to get close their as good as dead. As for water...I just use an axe...those 2fort pyro sharks...I'm one of them :drool:
 
Flare Gun baby!!! Burning people from across the map!!! I try and use it like a shotgun though...a shotgun with 1 pellet...:confused1: BUT my point being is that it works! total dmg is about 90 from one shot after I get done, plus when you burn a scout or sniper their pretty screwed mainly because of their low health and the fact that it's nearly impossible for snipers to snipe while burning. Plus if you have the axestinguisher and they are dumb enough to get close their as good as dead. As for water...I just use an axe...those 2fort pyro sharks...I'm one of them :drool:

I'm a shark
but with the shotgun.
 
Flaregun.

Long range harrassment, and we don't need to be underwater for the 2 or 3 maps that actually have it anyway.
 
I'm fairly good at pyro, so I'll weigh in on this one.

Shotgun for many reasons...

Faster rate of fire
Works in the water
Harder to dodge
Can't be deflected
More ammo
More damage at close to medium range (where pyros should be shooting from anyway)
Can already set people on fire with my flamethrower


The flaregun has too many drawbacks to consider it a valid replacement in any circumstances.
 

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