Classic Game Deathmatch: Quake III Vs. Unreal Tournament

Which do you like better? Unreal Tournament or Quake III?

  • Quake III is better!

    Points: 14 40.0%
  • Unreal Tournament is better!

    Points: 11 31.4%
  • They both suck!

    Points: 0 0.0%
  • They're both equally good.

    Points: 7 20.0%
  • I've never played them :(

    Points: 3 8.6%

  • Total voters
    35

CroutonsofDeath{RD}

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Yeah, I know, I didn't do one of these last months like I said I would but I was busy. As I promised I was going to step out of the N64 territory, and actually take a look at a few PC games. I felt these games were rather similar, but at the same time different enough that in some ways it would mean you'd have to look under the hood more to see whats different between the two. As always a poll is open and comments are welcome too. Normally I'd do this in chronological order but they both came out in the same month of the same year 10 years ago, and I'm not sure which one hit the market first.

Quake III: Arena

Back in '96 when Quake first hit the market, it made almost as many waves as Doom did. While it didn't create as much controversy as its predecessor, it made a HUGE leap forward in two areas: 3D Technology and Internet Multiplayer. Doom had a limit of only 4 player Deathmatch, even though the community had already found a way to break that limit. Quake had 16, which was massive at the time, and by using an advanced Netcode to connect to servers, Multiplayer was no longer constrained to a LAN or early Dial 'n' play services such as DWANGO. Quake was massively played, and never truly beaten until its sequel. The guys at ID Software noticed that Quake was quickly becoming more of a multiplayer based product, so they decided to make the 3rd iteration based around internet competition completely, while introducing another brand new engine. Like any ID software game, when it first hit the market it was stunning visually. ID's first party work always introduces new tech, and The Quake III engine would be the most celebrated and long lived of any of their engines, it was used all the way through to 2004. I don't think I've ever seen an engine as licensed as the Q3 engine, although Unreal Engine 3 is catching up. It was also the first big game to force the user to get a 3D card, not supporting software rendering. The game was blazing fast, if you weren't running around the board at accelerated speeds grabbing every item and shooting everything else, then you weren't playing it right. Many maps were built with weird, platform based laylouts that had tons of jumps to keep you moving at faster speeds and constantly shifting altitudes. What this all added up to was a very visceral gameplay experience. If you had vertigo or a fear of speed, Quake III is not the game for you. Its dizzying how fast the game is, yet that is what made it fun. Yet when you strip this away, you may be disappointed to find a very shallow game. Why? Well, the modes weren't very varied, each one was a variation of Deathmatch, and nobody seemed to care about CTF at the time. The gameplay is great, but under scrutiny, it doesn't have much more to it than Deathmatch.... If you missed out on Quake III, it is being remade into a free, browser based game called "Quake Live." Check it out. Since QL is free, there's not much point in buying the game again, unless you care THAT much about having blood, the only thing missing in Quake Live.

8.5/10

Unreal Tournament

Unreal Tournament was a spinoff of the game "Unreal," while Unreal certainly had a cult following, it never really took off in the market. Quake II and Half-Life easily beat it out. The only thing Unreal did to stand out was introduce an array of bizarre weapons and use a game engine that was considered the best looking of its time. The netcode was broken, so the multiplayer community wasn't there until almost an entire year later, but the easily accessible modding tools kept the game afloat. Yet when its multiplayer focused spinoff, Unreal Tournament, hit the market, it was hard not to pay attention to the franchise any longer. It kept the array of bizarre weapons, but made them look and sound different to appeal to more of an audience, and then added in a bevy of multiplayer modes. For the time, the game still looked great, even if Quake III looked better. Much like Quake III, there was no single player "Adventure," SP consisted of ranking matches against bots in the games various modes. Yet Single player was a lot more fun in Unreal Tournament, because the bot AI was about a thousand times better and the game had much more variety. The maps had greater variety, the weapons had more variety, and most importantly, the gameplay had more variety. The modes weren't all just deathmatch variations and had modes such as Domination which was a point based tug of war, Assault which had teams struggling against objectives, a beefed up CTF mode, and Double Domination which was basically Domination for bigger maps and points. The single player mode was surprisingly addicting, and it of course worked as a training simulator for the real deal. The biggest difference when playing UT and Quake III in the standard deathmatch mode is that UT isn't nearly as fast and visceral as Q3 is. That's not to say its slow paced, but whereas Q3 had you flying around maps, bouncing off walls, and rushing for the rocket launcher or BFG, UT gave you more time to read your enemies movements and at the same time, give you more time to think and memorize the maps. Q3s maps rarely required much memorization, but UTs maps had many various nooks and crannies that would encourage exploration to find the big power up and the big gun. In Q3, the player usually just hopes he'll stumble upon a power up while dashing around bullets, but in UT you had to know your way around. The weapons also offered up more strategy, and you'd find yourself finding different use for each weapon, and at the same time each weapon offered something unique to each player. You'd find yourself growing attached to certain weapons, and training skills with your weapon of choice. Its one of the few bloodsport/arena type games where someone can be a complete newbie with one gun, yet dominate with another. I've even seen people who could dominate an entire server with just the enforcer, but fail to get a single kill with a rocket launcher or pulse gun. Unreal Tournament did the unthinkable though: It knocked the king off his throne. As dedicated to ID software as I am, Unreal Tournament is the superior game in my mind. Quake III, while fun, simply could not compare. Unreal Tournament was the more complete package, and offers twice the entertainment. Even to this day, I love booting up the original UT and playing on the still running servers (You know a game is good when it still has servers 10 years later, and more servers than its sequels...) and even against the bots, which still put up a helluva fight, and with millions of fan made maps, thousands of mutators, and infinite numbers of mods, Unreal Tournament will always live on as a masterpiece, and if you are a multiplayer shooter fan that doesn't have this, you should grab it NOW.

9.6

So the winner this round is UT. I want to continue doing these, but I'm not going to stick to any sort of monthly regiment like I planned. I'll just do 'em whenever I feel like it and when I have time. As always, vote in the poll and leave comments. If you guys have any suggestions for a pair of good ol' games to compare, feel free to drop them in your comment. The only rules being that they can't be part of the same series and they can't be too different in style/genre - We're never going to compare something like Chrono Trigger to StarFox.
 
I played both, ages ago. I thoroughly enjoyed both of them.
 
Quake was the original, and Unreal has always felt and looked like a Quake ripoff in my mind. It's not a bad game, but Quake will always take the cake in my mind. It was one of the games that first got me into PC gaming.
 
Quake three is better than the original UT; however, I do proudly own a copy of UT3 and UT2004
 
Quake was the original, and Unreal has always felt and looked like a Quake ripoff in my mind. It's not a bad game, but Quake will always take the cake in my mind. It was one of the games that first got me into PC gaming.

One can definitely say that Unreal Tournament definitely copied the Quake formula, but I think with the more advanced game modes and unique weapons made it able to stand alone, and when I say its better than Quake III, I'm only talking Quake III. It would be hard for me to pick UT over the original Quake or Quake II in true value as a classic or in nostalgic value. Hell, I'd probably pick Doom over all of them if it were a contender since I was weaned on that game, even though I cut my teeth on Wolfenstein 3D, but I think when compared to Quake III in particular, UT had more modes and weapons and felt more complete and rounded out than Quake III, although QUake III had UT beat in the low gravity instagib matches :P
 
I enjoy Unreal Tournament. Although I've never played quake, I've heard it is similar to UT in some ways.
 
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I enjoy Unreal Tournament. Although I've never played quake, I've heard it is similar to UT in some ways.

You've.
Never.
Played.
QUAKE!??!

That's like Doom, I thought it was a requirement to be a PC gamer. Console gamers are exempt since they don't even seem to notice PC games :glare: but seeing as you are in eGO I'd assume you are a PC gamer.

Go play the original Quake games and sign up for Quake Live. Also play Doom if you haven't.

It is now a law: PC gamers that like shooters MUST play Doom & Quake at least once before qualifying.

The biggest differences between Quake III and UT are that UT has a few more game modes, and Quake is more about visceral deathmatch. The other Quake games, the first two as well as Quake IV, have a similar multiplayer motif but they all have relatively good single player campaigns. My favourite is still actually Quake I in the single player department, although Q2 and Q4 are good. Quake I set a lot of trends, its also where Team Fortress started and its clear that Quake I was a HUUUGGEEE inspiration for Valve because there are quite a few nods in Half-Life to Quake, as well as the fact that GoldSRC is a heavily modified Quake engine. They even did Deathmatch Classic, which was a remake of Quake I's multiplayer component with GoldSRC.
 
IMO, Quake is better. I played both though, and enjoyed them both. I do agree with two listen in that Unreal copied Quake and always felt like a cluncky mod to me.....
 
Love them both but would lean more towards UT in the multiplayer. It was the first FPS I ever played on computer. (I first got into FPS with DOOM... On Playstation) I remember loading it up for the first time and just playing with the AI for a solid 3hrs. I never had so much fun in my life. Heck I did not even know you could play with other players online till about a month into playing just with bots. Slowly my attention to multiplayer shifted from console to computers.
 
Quake is the godfather of all BSP utilizing fps games.
And was also really fun :D

Unreal was... unreal.
Looked beautiful, but I'd say the gameplay mechanics were flawed.

Also: ANGRY GERMAN KID WAS ANGRY FOR A REASON
 
Quake was the original, and Unreal has always felt and looked like a Quake ripoff in my mind. It's not a bad game, but Quake will always take the cake in my mind. It was one of the games that first got me into PC gaming.

Q3 will always be the best to me. Everything else feels like a cheesy rip off.

IMO, Quake is better. I played both though, and enjoyed them both. I do agree with two listen in that Unreal copied Quake and always felt like a cluncky mod to me.....


your wrong. and i will PROUDLY prove you. Since this was a battle that was solved YEARS ago.

Unreal Actually included BOTMATCH and was the first to have AI players to play against in DM.

thats where Unreal Tournament came from, and Quake III Arena copied the BOTMATCH. it is because of Epic Games first title "Unreal" why our games are much more advanced now-a-days. Id software are the people who ripped off. But it was always hard to say since UT99, and Q3A came out at the SAME TIME. Both had mechanics and inspiration from "Unreal" so Thank Epic Games.

[ame="http://www.youtube.com/watch?v=nihQ88Ikv3w"]http://www.youtube.com/watch?v=nihQ88Ikv3w[/ame]
hmmm looks A LOT LIKE Unreal Tournament....

I have played the crap out of both of these titles. They both have their own unique style of gameplay so it would have to be based on YOUR style of gameplay.

Gaming History Lesson, by =(eG)=™ fudpeX
-------------------
1991 - DukeNukem - Duke at his best. Side Scrolling DOS application.
1992 - WOLF3D/Spear of Destiny - The First 3d FPS Games created (256)
- Blake Stone - WOLD3D Engine Spinoff
1993 - DOOM - ID Software perfects the FPS Genre after one year manipulating the WOLF Engine.
1994 - DOOM II Sequel to DOOM that had to be made after the amazing success of the first title. complete with 24 levels and 2 hidden levels including an ending having to kill hanging Commander Keens. (Commander Keen developed in 1990 by ID SOFTWARE)
- Rise of the Triads - First FPS to introduce Actual Digital Images of People.
- Heretic - ID's "Fantasy" FPS
- Corridor 7 - First Futuristic FPS manipulating DOOM Engine.
- The Elder Scrolls Arena - Bethesda's first FPS RPG to the Now-A-Days Sucessful Elder Scrolls Titles.
1995 - Hexen/Hexen II - ID's Next (unsucessful) titles to the FPS Genre Utilizing the DOOM Engine.
1996 - Quake - The First REAL TIME 3D Engine (now known as TECH1) which was found on *INFOMERCIALS* on TV showing the future of technology and development. AND first to deliver Internet Multiplayer Across the world.
- The Elder Scrolls II Dagger Fall - Bethesdas Next Installment of the Epic Masterpiece.
- DUKE NUKEM 3D - Updated DOOM Engine which was Slightly more advanced, but didnt Compete with Id's TECH1 Engine) ^FAIL^ BUT pushed the limit to Controversy in VideoGames.
1997 - Team Fortress - The First Success of a Modification to a game that reached fans worldwide of over 12,000 people in less than 3 weeks. (QUAKE MOD)
- Quake 2 - Since Quake was so successful, they now revamped the game with new enemies and a storyline. UAC and STROGG.
- FALLOUT - Interplay pushed out the first successful TURN BASED RPG on the PC. And brought to our attention (POST APOCALYPTIC GAMEPLAY)
1998 - Unreal - The first game to deliver *Secondary Fire* and *BOTMATCH* (Botmatch) Was a breakthrew AI Coding that has never been done before in Gaming History. Being able to inpersonate Online Players with CHAT messages and Skill levels/Gun Preferences to Certain Bots.
- HALF-LIFE - Need i say more? *Enhanced QUAKE ENGINE*
- Tribes - JETPACKS! JETPACKS! JETPACKS! WIDE OPEN MULTIPLAYER CTF! *First Game to introduce a spinoff Operating System when loging on to the game which introduced E-Mail, Clan Areas, Forums, and Friendslist All inside of a FPS Game.
- Fallout II - Sequel to Fallout, which introduced more amazing perks to the flawless RPG.
- Thief - Eidos Interactive makes their attempt to FPS with a unique style of gameplay. Stealth, Stealing, Infiltration, And Stratagy. (must play it on expert to get the full appeal and sensation of being a real medieval thief).
- Tom Clancy's Rainbow Six - First FPS arrived from a BOOK, and had realistic gameplay and tactics.
1999 - Tom Clancy's Rainbow Six: Rouge Spear - Expansion to Tom Clancy's Game. (ITS WINTER TIME FELLAS!)
- UNREAL TOURNAMENT - Since Activision and Epic Games realized that people were buying their game only because of the BOTMATCH, they decided to make their individual title of the series that was ONLY BOTMATCH. (Ladies and Gentlemen, I now present. UNREAL TOURNAMENT {now known as UT99})
- Quake III Arena - *No Offense Guys but its a spinoff of Unreal's BOTMATCH* ID Makes their box office hit with Quake Gameplay that was Botmatch and had no storyline Bering to the series whatsoever.
- Counter-Strike beta - Moddification from Half-Life, *need i say more?*
- Kingpin: Life of Crime - with Cypress Hill as the soundtrack, and it was about gangsters in the life of crime... how was this game not a hit... and first game to introduce something that i don't want to mention.
2000 - Deus Ex - First Futuristic FPS/RPG with AMAZING STORYLINE and i recomment that everyone get on Steam and buy Deus Ex and play it all the way threw and tell me that its not the most amazing storyline ever..
- Day of Defeat - Half-life Modification. *Need i say more?*
2001 - Tribes II - WHY GOD WHY WERN'T YOU MORE SUCCESSFUL AND WHY DID SIERRA HAVE TO GO OUT OF BUISNESS!!!!!!
- Max Payne - Introduced us to BULLET TIME!!!!!!
2002 - Battlefield 1942 - Somewhat like Tribes, minus the jetpack, this game was... well.. Being on the battlefield in 1942, and brought us the fun of driving tanks and flying planes.
- Soldat - Most Amazing Free To Play Side scrolling Shooter.
- Neocron - First FPSMMORPG that had RPG Aspects that wasnt "PlanetSide"
- The Elder Scrolls III Morrowind - Addition to Bethesdas Amazing Epic Story.
- Natural Selection - Most Brilliant Modification ever made that brought the Half-life dynamics to a whole new level with RTS Elements being a FPS!
- Deathmatch Classic - Spinoff of Quake 1 Deathmatch including Exact Replicas of Q1DM Levels and Guns.
- UT2003 - Unreal Tournaments Addiction. With a whole new Engine.
2003 - /////////////// STEAM RELEASED ///////////////
- call of duty - Quake 2 Engine With Non-Fictional War Elements.
2004 - Half-Life 2 - Need i say more? ohh wait. SOURCE ENGINE!! YAAAAA---Crap...
- Unreal II - Unreal's Sequal "That Wasn't A Tournament Game" Updated Unreal Tech. But not very successful, unfortunatly.
- Counter-Strike Source - Great... Here comes Valves SOURCE FETTISH... SH**...
- DOOM3 - Id Softwares Next Installment of the DOOM UNIVERSE.
2005 - Call of Duty 2 - Next Installment of the Call of Duty Franchise, Still around World War Eras.
- Battlefield 2 - yay...
- Quake 4 - ID's Perfection when it comes to new Fast Pace Controlling Dynamics. Not only is there BUNNYHOPPING, theres CROUCH SLIDING!!!!!!!!!!!!!! MAN IS IT FUN TO JUST RUN AROUND! (Sorry but ID Software knows what they are doing when it comes to Deathmatch Fun, Its all about Control and Movement)
2006 - Unreal Tournament 2004 - I'm Starting to not care anymore about giving detailed descriptions. so i'm just going to finish the list.
- SAS - UT2K4's *Counter0Strike* Spin Of.
- The Elder Scrolls IV Oblivion - Nice Graphics.
2007 - Dystopia - Half-Life 2 Futuristic Cyberpunk Modification.
- Call of Duty 4 - Next Installment of the franchise, We are now in Modern Combat!
- Unreal Tournament 3 - Well, since they gave it to the lead developers of Gears of War, This was obviously going to be a huge failure, and it was. THANK YOU VERY MUCH GUYS!!!!! Grrrrrrr.....
2008 - QuakeLive - Id's way of crying for help when they decided to make Quake III Arena's Huge sucess FREE and Webbased and try and get some revenue with ADDS. Well no need to Fear ID SOFTWARE, because in 2009, YOUR GOING TO GET BOUGHT BY ZENIMAX!
- Fallout 3 - Bethesda turning the huge interplay sucess into a FPS Extravaganza.
- Left 4 Dead - The future of Rage Quiting.
2009 - Team Fortress 2 - Valve decides to buy the rights from the Mod Creatores and make it Their game. sigh. well, atleast it was good. and dosent look like every other source game out there. THANK GOD!

Well, Reasoning for typing all of this out was to prove that UT was not a spinoff of Quake, Quake III Arena was a spinoff of UNREAL, not Unreal Tournament.
AND, to prove that i know my history.

AND, yes... i did purchase all of these games around the time they first came out. i have a problem.
 
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UT due to it advance game AI so much but quake and the original tf still have there place got to love the bhoping and conc jumps
 
maybe you should go to early rts game next maybe a dune 2 vs warcraft well maybe that not fair cause dune 2 is the first to do rts good but maybe command and conquer vs warcraft
 
I was stuck with dialup for a long long time = bots (AI), not online gaming.

I played Quake a little. Very little.

I played the UT demo long enough to be competitive on "godlike" in CTF (just one map.)

Then I got UT and <3ed it. I played it a little/UT2003 vs people on a LAN, but TF2 is my first online FPS. :w00t:
 
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