Longest Kill/Death Streak

I haven't played on our servers for a week, so I'm not on the stats... but I do have this pretty picture :D

pwnagem.jpg


I'm sure my death streak is in the high-teens...
 
it's true, but then there's this: this ranking system ranks Player A higher than Player B. When you look at their stats, Player B has a considerably better Kills per Death, a considerably higher kills per minute, higher weapon accuracy, higher headshots per kill, more kills, more dominations, more streak achievements (God like, etc) and the difference between the two players? About 300 flag captures. HLX has ranked Player A better than Player B, and you think that makes Player A better at DoDS?

I'm sorry, but this is a First Person Shooter, not a First Person Flag-Capper. Someone has to kill the enemy to enable a teammate or himself to reach that flag in order to capture it. The problem is there is NO quantitative way to measure how teammates facilitate flag capturing or other kill. Neither DoDS nor HLX are equipped to measure how much one player enables the success of another and so ranking is dumbed down to award people who simply whore flag captures. I went there.

Imagine the best cal-i DoDs player joins your team in a 5v5 pub server. He'll own every enemy player but let's assume he's too slow to reach flags. His teammate captures every flag and he's higher on the scoreboard as a result. If the cal-i player only got 2 HLX points for killing 3 enemies to enable the captures he's only managed to MATCH the points received for ONE of his teammates flag capture. In this case, according to the in-game scoreboard and HLX ranking, this cal-i player is inferior to a teammate who happens to have more sprint at the crucial times. Nevermind the person capturing the flags would have had no chance capturing them without the cal-i player.

This is broken, and this is why rank is meaningless as far as the system is designed. Without a way to measure these things it simply doesn't matter who is ranked higher than someone else because the critical mechanics necessary to rank players accurately are missing. And yes, I'm calling out DoDS and HLX.

Oh, and you want solutions?

HLX:
  1. Award 6 points only for game-winning or game-saving captures
  2. Award 3 points for co-captures
  3. Award ZERO points for unnecessary or irrelevant captures
  4. Award 4 retro-active points if you capture a point and your team captures the game-winning point within 5 seconds.
  5. Don't count anything unless there are at least 10 players on the server
In summary: Don't reward any captures that aren't going to prevent a team win or stop a team loss OR don't require direct cooperation with another teammate. Solved. Then people would stop spamming really useless flag captures (e.g. from the people who whore them for points) wouldn't count for a thing. This is just a start

While I agree with many things in this post (the irrelevant flag caps-ish idea coincides directly with the whoring caps just for points w/o necessarily helping of their teams & stats being turned on for 2 v 2 is ridic) I can't agree with a lot of your (obvious) bitterness towards flag cappers.

I, like many of us other gamers, have played too many games where it is ALL about the kdr. The reason that so many people come back to DoD is not the awesome graphics, the sweet weapons, the unbelievable skill required to play nor the WWII theme. It is all about the team play and the ability to play for a couple of hours or 15 mins and experience enjoyment. Not everyone is a 5+ kdr player and yet they are a valuable teammate because of the fact that they aren't afraid to get a flag. That can't be said about a lot of games where teammates getting killed can inevitably directly hurt your team score (and yes I understand that in the metagame relationship that people dying on your team is always technically bad :p ).

I won't lie, I play DoD to win rounds. I enjoy winning and competition. I enjoy taking a game that is close or lopsided and turning it around and pulling out a win. I ENJOY capping flags to help my team pull out those victories. Sometimes it is just not possible to kill everyone on the other team in a strategic way so that you can cap a flag safely. It has been this way for me since the beginning of my DoD experience when I was just a nubje and totally oblivious to stats/ranks/points. Feel free to call out HlX, everyone knows the stats system is flawed and far from perfect. But to say that the DoD scoreboard itself is wrong b/c it ranks team members by objective points rather than KDR takes away from how the developers made the game to be enjoyed; as an objective team based game.

I, for one, know the value of snipers/mg's/rocket players who have excellent KDRs and provide cover fire for those of us rushing in. But this isn't a team slayer game. It is a capture the flag/plant the bomb game. Undoubtedly the best league players would dominate KDR and help their teams win. The whole point is that a team with inferior killing "skill" can work together to capture all the points at a simultaneous time and win the round. That makes DoD unique and enjoyable for people of all skill levels.

Their are abuses on both ends of the spectrum, snipers who camp spawns and sit in the same spot or spend nearly the whole game hiding afraid to die and hurt their precious KDR (sniper server shout out amiright?) and the people who go 3:20 KDR but are ranked at the top of the scoreboard (and ranking system) b/c they grabbed 49 flags that didn't help their "team" in a 3 v 3 game at 4:30 AM. I absolutely agree with you that these people shouldn't be ranked at the top of our ladders.

The roundabout point I'm trying to make rp is that I both agree and disagree with you mate. Ranks/stats are flawed, it sucks there is not a quantifiable way to give everyone points who helped get that objective point. At the same time there have been plenty of times that I've fought to gain a point w/o the help of chicken snipers hiding in my base and deserve every bit of those flag points that I captured/blocked. The only time an objective point is "irrelevant" is when people are stats whoring them for no reason. You need every point at the same time to win the round, and you shouldn't punish people trying to help their team that are just learning the game and having fun capturing points b/c they aren't pro killers.

I'll take a "noob" KDR dude willing to communicate and die to get our objective points EVERY single time over a high KDR sniper unwilling to move from his favorite spot. Obviously we'd both like to have someone who has a decent KDR, strategically captures/blocks objectives, and plays to win. That is what many of the top players strive to be in DoD because that is what makes people the best. Every ranking system will be abused and it is unfortunate that the stats system in DoD is no exception to that rule.

Also I'm sure we both wouldn't mind a few dudes playin for fun on our respective teams? ;D
 
also a big ty to Aknight for stretching this page out, ugh :p

Totally agree that the weapon point modifiers should be adjusted as well ;D

And an apology to Boyle for a bit of ranting on his thread :x
 
Last edited:
I'm rockin' an even 11 kill / 11 death streak. One thing I love about this game is capturing points, it adds a dimension to FPS that is different from the norm. If I wanted to run and gun around I'd play something else. Having an objective other than killing the rest of the team makes the game more enjoyable for me. I don't know if there is a perfect way to make the stats work. If you fudge around on it too much then we get stats that favor those who just cap flags, or those who just stand back and kill. If you do both then your good right? I dunno, stats aren't the end all be all, I've only been around for a little less than a month now, but playing on the flash and kalt servers regularly you can pretty much figure out who tops those servers in terms of skill even without the stats popping up when you guys kill me, hehe. :)
 
also a big ty to Aknight for stretching this page out, ugh :p

lol, you're welcome... I try to make everyone's viewing experience better than average....

I don't see a problem with it... it fits on my monitor just fine :D :facewall:
That ss is scaled DOWN... hehe just thank me for that much at least. I don't think you guys want a 2560x1600 SS on here *evil*
 
Kill Streak: 22
Death Streak: 8

and cuz i wanna show my awesome skills on COD5 the pic speaks for itself :-P
shot0000.jpg


actually it was just me sitting in a tank and the other team not using rockets that did this they tried to vote ban me or something for it but it didnt work
 
Take away points for Thompson kills. :)

I kid...well kinda.

I agree that people who run around on Donner/Kalt with 4 v 4 and cap flags for points are, or may be, 'flag whores'. It smacks of abusing the system just to artifically inflate your skill rating.

On the other hand I also agree that what makes DoD special is flag capping. It requires teamwork and a willingness to do something other than just shoot people.

It is this very dichotomy that causes the problem. While we want to encourage flag capping we also want to discourage off-peak abuse of the game mechanic. Ron's idea to increase the minimum player count before points are tallied should go a long way to fixing this.
 
I am proud to say:
Longest Kill Streak: 140
Longest Death Streak: 1

Wait a minute, hold on I think I copied it down wrong.....umm let me see Oh here it is

Longest Kill Streak: 1
Longest Death Streak:140

Not bad for playing over a year guys, so congrats to me


TAZ
 
Back
Top