Menu Backgrounds: Power In Numbers v1 & v2

BeaverKing

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Joined
Jun 30, 2009
Messages
622
Greetings pals

I havent finished the menu background i posted a preview of the other day yet, but I decided, for some reason, to make a 'green screen' map for TF2 for the purpose of grabbing quick and easy renders of game characters for images/videos... One of the concepts I decided to put into practice with this map was a ring of 32 soldiers in a circle, firing their rockets simultaneously: one straight up in the air, one up at roughly a 60? angle, and one straight ahead at eye level... Here's 2 renditions of the straight away shot at eye level

powerinnumbers1menu.jpg


egoring1preview.jpg


Now, these arent necessarily done yet, but I will be releasing final copies in the Art section of the forums when I finish them and the other few images I have in the works, both as wallpapers and I will provide links for a package of TF2 menu backgrounds of the same images, along with my own custom menu list .res file which has custom font and items in addition to the standard menu items (find server, create server, etc)

Hope you guys like 'em, and I'll be posting that wallpaper/background thread in the next few days.

Also, if anyone wishes, I can post the green screen images Im using or the green screen map itself if others wish to try and do something similar, or if you dont know how to remove backgrounds from images then i can post a .png render of an image if you want to try using it yourself.

All the best,
Beav
 
The first one is sans serif... ugh no, honestly, it's just not recommended designwise, and it doesn't fit with the overall TF2 theme

The second one... why are we blowing up our own logo again?
 
the logo in the middle was just something quick to throw in the mix... I was going to make a 3D model of the TF2 logo to go in the middle of all the soldiers, but instead I just re-arranged all the soldiers so theyre standing closer to the ego logo now and facing outward, like theyre defending it... and as i said, these arent finished projects by any means... just a few examples of different ways to use these green screened images captured from my map
 
I would jump. :D
Nah, you wouldn't make it, it looks like they're firing at chest-height, Pyros don't jump as high as Scoots.

What you do is charge in one direction and deflect the rockets in front of you, that'll open a gap in the direction you charge.
 
Lol I don't think Beaver is trying to say anything about 32 rockets firing at our logo. I honestly didn't even think of that the first time I saw it. It just looks cool to me. Good work Beaver.
 

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