New TF2 update

spidEY

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Sep 3, 2008
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Team Fortress 2

  • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
  • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
  • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
  • Updated the class menu to show the local player's current class
  • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
  • Updated "player_hurt" game event to include "damageamount" and "crit" values
  • Fixed a rare crash in particle system
  • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
  • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
  • Fixed Medic not being able to release his ?œberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
  • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
  • Prevented servers from using steam:// commands in their MOTD text
  • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
  • Fixed friendly-fire/spectator exploit using projectiles
  • Fixed disguised spies not getting ammo from enemy dispensers
  • Fixed thrown sandvich traveling through players before being activated
  • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
  • Fixed fire overlay drawing on hats in DX80
  • Fixed an exploit that allowed servers to corrupt client's item database
  • Fixed full packet updates showing cloaked Spies for an instant
  • Fixed a prediction error resulting in mis-predictions of crits

Community requests

  • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
  • Added server ConVar "bot_crouch" to make bots crouch
  • Added model override for item_teamflag entity
  • Added ability to turn off particle trail for players carrying the item_teamflag entity
  • Updated team_train_watcher to support 8 cp/track links (was previously 4)
 
rather small update, i like the "Fixed thrown sandvich traveling through players before being activated", and "Fixed friendly-fire/spectator exploit using projectiles"
 
Glad they fixed this:
Fixed friendly-fire/spectator exploit using projectiles, and do we have this on our servers?? Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
 
+quickswitch FTW!

I love it. Since I usually play GravelPit and change out my medic guns when switching sides.

Teamtalk would be useful for competitions.
 
"Fixed disguised spies not getting ammo from enemy dispensers"

As an engi, I could have done without this one. But I suppose it's only fair since I can use my wrench to beat ammo out of enemy spies.
 
I'm glad that Valve is always rolling out fixes for things.

Thanks for the info, Spidey!
 
Team Fortress 2

  • Fixed friendly-fire/spectator exploit using projectiles

I would be interested to see if this has also removed the very rare instance of teamkilling someone with your sentry rockets when the sentry is destroyed after the rockets are fired. It must be tested... FOR SCIENCE!
 
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I would be interested to see if this has also removed the very rare instance of teamkilling someone with your sentry rockets when the sentry is destroyed after the rockets are fired. It must be tested... FOR SCIENCE!

I dont play engy a whole lot, but I have had this happen at least three times to me. Its kind of funny, but also annoying.

Also yes I wouldnt expect a class update until at least a few weeks after L4D2 comes out. They will put most of their effort into patching any major issues that arise with L4D2 first.
 
"Fixed disguised spies not getting ammo from enemy dispensers"

As an engi, I could have done without this one. But I suppose it's only fair since I can use my wrench to beat ammo out of enemy spies.

LOL!
"beating ammo out of spies" I love the image .. Frisky? Kotahlicious? Deja? whaddaya think, up for donating some ammo?
 

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