Imperial Guardsmen!

acefisher1

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So I know there is a section of the forums for RTS games, but I know a lot of you don't visit there too often. And well this is pretty exciting news for anyone with any interest in Warhammer 40K.

They added Imperial Guardsmen to the new update of DOW2. They aren't playable yet, but they are killable! Which honestly, is all a guardsman is good for. I expect we'll see them playable ,if they're ever going to be, whenever the Chaos expansion drops.

Here's a screenie I took just to show them in game, even if it isn't the best screen ever.

dow2guardsmen.jpg
 
I really hope IG doesn't get put in DoW2 expansion.
That would make them have to balance the game to make Astartes weaker! As far as I can tell, the only races that are in DoW2 so far are the ones that can give an Adeptus Astartes trouble!(I refuse to call them Space Marines anymore, they don't call each other that. Plus Space Marine implies marines in space.) IG would have to be a vehicle only race :P
 
i thought DoW 1 had them because i rember use them as a bullet sponge to give me time to set up and deploy my main squads
 
I really hope IG doesn't get put in DoW2 expansion.
That would make them have to balance the game to make Astartes weaker! As far as I can tell, the only races that are in DoW2 so far are the ones that can give an Adeptus Astartes trouble!(I refuse to call them Space Marines anymore, they don't call each other that. Plus Space Marine implies marines in space.) IG would have to be a vehicle only race :P


i always thought that the space marines were the elite troop for the imperium and the IG was the main force
 
i always thought that the space marines were the elite troop for the imperium and the IG was the main force

I'm pretty sure that's true, there are tons of Space Marines but many more IG. But, the imperial guard sure don't come out when attacked by Tyranids and win(unless they have very strong projectile weapons, lasguns won't exactly work with a huge temperature difference, which the Tyranids changing the planet causes.) because the IG doesn't get boltguns and can't just immediately start killing and hope to win.

Therefore, IG is pretty much only useful for fighting cultists, eldar, and small squads of orks. Unless they're in space or in vehicles, then they immediately win, unless the enemy is good at tactics you can't use in DoW or really strong. Maybe if they add IG they could have more vehicles than others, and squads of guardsmen and a Comissar are pretty much the only light infantry.
 
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ya even in the first dow games they dropped like flies untill they got there heavy tanks and walkers in dow one squad of SM could own 4 to 5 IG squads
 
Ok... I'm not going to try to explain the lore behind SM's entirely but i'm going to explain a little bit about their relationship with the Imperial Guard.

Most of the Guards think Space Marines are a myth or a legend.

Space marines select their recruits from their own homeworlds and usually don't work with the guard or anyone else for that matter. They are a self sufficient community and use servitors or initiates to do all the labor and busy work while the real Marines go out and fight Xenos. The only time guardsmen see SMs is when they are on a planet that the SM's are protecting or are there to eradicate some Xenos.


If any of you are really interested in the lore behind space marines you can honestly get a really good explanation on everything from reading just 1 of the novels about them. I would recommend a chapter that you like, or grab the space wolf omnibus as it follows a character from his life as a normal human all the way to becoming Chapter Master of the Space Wolves. And it doesn't hurt that the book is really well written and will also give you all the info on their extra organs, special abilities, and some extra stuff the wolves have.

If anyone would rather have me explain anything than read the book just PM me or IM me. I love talking about the 40K Lore. I started reading the novels about 6 years ago and I've read nearly all of them now, as well as the tabletop literature and specific codex'.
 
Ok... I'm not going to try to explain the lore behind SM's entirely but i'm going to explain a little bit about their relationship with the Imperial Guard.

Most of the Guards think Space Marines are a myth or a legend.

Space marines select their recruits from their own homeworlds and usually don't work with the guard or anyone else for that matter. They are a self sufficient community and use servitors or initiates to do all the labor and busy work while the real Marines go out and fight Xenos. The only time guardsmen see SMs is when they are on a planet that the SM's are protecting or are there to eradicate some Xenos.


If any of you are really interested in the lore behind space marines you can honestly get a really good explanation on everything from reading just 1 of the novels about them. I would recommend a chapter that you like, or grab the space wolf omnibus as it follows a character from his life as a normal human all the way to becoming Chapter Master of the Space Wolves. And it doesn't hurt that the book is really well written and will also give you all the info on their extra organs, special abilities, and some extra stuff the wolves have.

If anyone would rather have me explain anything than read the book just PM me or IM me. I love talking about the 40K Lore. I started reading the novels about 6 years ago and I've read nearly all of them now, as well as the tabletop literature and specific codex'.

Finally someone else actually knowledgeable in 40k lore. Although I will admit I do not know nearly as much about the imperium and chaos as I do the alien races. I could probably tell most info about necrons and tyranids straight from my head except for exact dates.

Oh and as a side note, imperial guard were in the campaign too, the only units are stormtroopers and plain guardsmen though, so this is nothing new.
 
I was writing a rant to proclaim how Imperial Guard would not function in DoW II, but in doing so realised how they would be able to fit into the game pretty nicely.
In fact, I'm confident I could write out what I believe their Tech Tree would look like.

Most importantly there is NO chance of Baneblades being put into DoW II. Period.
DoW I seems to be Apocalypse mode of 40K, DoW II seems more like a standard gaming level.
I suspect Leman russ's will enter T3, similarly to looted Battlewagons.

On the subject of Lore and 40K, I reccomend the Pre-Heresy tales. It's a travesty the C:SM only concentrate on the recent exploits of the Ultra Smurfs. The first three books in the Horus Heresy Series are without a doubt some of the best 40K literature from Black Library so far. (Horus Rising, False Gods, Galaxy in Flames).
 
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