cp_reactor_orange is ready to be tested

Forget the Blackmesa server, let's just put up a Dragonhill Rotation server :P

Sounds like fun. If an event comes along, I'd love to give it a shot.
 
Its kinda fun, and it is really confusing to be honest. I found all the generators including the 5th but it just is so confusing I can't see anything other than deathmatch happening in this map. Also I really like the concept, but it really needs some more character.

There just is way too much open space and hardly anything there to give the map a theme other than orange. I think this is a great concept, it just needs further development, and maybe a little more direction to make it so players feel like they can figure it out and contribute to winning rather than focus on killing the opposite team.

Also, I agree with the fact that some of the generators are insanely easy to reach and destroy quickly. Now that I know where they all are I can get to gen 3 within a few seconds of the map starting.
 
hehe,,

the "character" comes next..i need to verify the game flow before i put in any more work.. guess i did not make this clear enlough

this is a "TEST" map to verify game flow..nothing else.. final respawn times are not in..final "prestart" timers are not in...i can make it so red team wins every time by adjusting these values... i can also make the generators harder to destroy..many adjustments willl change the game..what no one has really mentioned was..is it easy to destroy the generator while the defenders are above shooting down?

in the end,,thats the objective..

as for death match,,well,,so can 2fort if no one goes after the flag.

~D
Its kinda fun, and it is really confusing to be honest. I found all the generators including the 5th but it just is so confusing I can't see anything other than deathmatch happening in this map. Also I really like the concept, but it really needs some more character.

There just is way too much open space and hardly anything there to give the map a theme other than orange. I think this is a great concept, it just needs further development, and maybe a little more direction to make it so players feel like they can figure it out and contribute to winning rather than focus on killing the opposite team.

Also, I agree with the fact that some of the generators are insanely easy to reach and destroy quickly. Now that I know where they all are I can get to gen 3 within a few seconds of the map starting.
 
looks nice

but im not a fan of the orange style....

i hated it in cs:s and in tf2 i cant stand it either
:(

blackmesa > reactor_orange
 
what no one has really mentioned was..is it easy to destroy the generator while the defenders are above shooting down?

in the end,,thats the objective..

~D

I did mention that actually, i said i can destroy gen. 3 within seconds of the match starting. Even if you did give RED a setup period, a demoman can easily stickyjump to the vent, and shoot some grenades in the generator room, destroying the generator without ever having to deal with RED's defense. Plus, there is almost nowhere for RED to setup in near 3 making it almost indefensible to a decent player.
 
It seems good so far. However, my only complaints so far is the fact that the ventilation shaft is too bright..If anyone doesn't know what I'm talking about, I will take a screeny.
 
Ok Dragonhill, my 2 cents: Looks really good overall and I went in with high hopes after playing on one of the best maps ive seen (BlackMesa) and I have to say you did not dissapoint. I found a few things you can fix though...1)not sure if you intended it this way, but in the air vent once you reach the top and jump back into the airvent you can stay hovering in the vent, not stuck but hovering. In black mesa you cant jump back into the vent once you reach the top...not sure if you want to make it like that or what. 2)Like Kunai said, the vents are a bit bright imo. 3)The water, is it intended to drain life like BM or not? 4)On the bottom floor, there are pipes ect. some you cant jump on while others you can. Is it supposed to be like that? If so, can you perhaps throw in a few other items, boxes or other stuff so us spies can hide on them :) 5)I would like some of the slits(holes) in the walls to be a bit lower, making it a good sniper nest imo. Thats about it, love that its a really big and confusing map. 6) One last thing, can spies bypass the laser doors...I wouldnt see why not, its not the respawn door. Love that I will be able to do a ton of stair stabs as well as fall stabs on that map and I found a ton of hiding spots already :) Thanks for the map and keep us updated on the progress please.
 
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the blu team does not need to disable the laser doors to get to the reactor..

i guess that is a misconception..the instructions never stated the blu team is required to destroy them.. it just makes it easyer..thats all.. the two center vents allow blu access to the entire red side...

any blu team member can get there

i guess i'll need to wait to see both team battle at the reactor..the laser doors mean nothing to win


~D

Ok Dragonhill, my 2 cents: Looks really good overall and I went in with high hopes after playing on one of the best maps ive seen (BlackMesa) and I have to say you did not dissapoint. I found a few things you can fix though...1)not sure if you intended it this way, but in the air vent once you reach the top and jump back into the airvent you can stay hovering in the vent, not stuck but hovering. In black mesa you cant jump back into the vent once you reach the top...not sure if you want to make it like that or what. 2)Like Kunai said, the vents are a bit bright imo. 3)The water, is it intended to drain life like BM or not? 4)On the bottom floor, there are pipes ect. some you cant jump on while others you can. Is it supposed to be like that? If so, can you perhaps throw in a few other items, boxes or other stuff so us spies can hide on them :) 5)I would like some of the slits(holes) in the walls to be a bit lower, making it a good sniper nest imo. Thats about it, love that its a really big and confusing map. 6) One last thing, can spies bypass the laser doors...I wouldnt see why not, its not the respawn door. Love that I will be able to do a ton of stair stabs as well as fall stabs on that map and I found a ton of hiding spots already :) Thanks for the map and keep us updated on the progress please.
 
my mistake..

i meant the reactor,,not the generators

the generators are there to slow down the blu team,,thats all


~D

I did mention that actually, i said i can destroy gen. 3 within seconds of the match starting. Even if you did give RED a setup period, a demoman can easily stickyjump to the vent, and shoot some grenades in the generator room, destroying the generator without ever having to deal with RED's defense. Plus, there is almost nowhere for RED to setup in near 3 making it almost indefensible to a decent player.
 
for the person whould said he doesnt like the orange part thats because he is testing it and hasnt skinned it yet. the final wont be all orange
 
Just a couple of things I noticed running around as a Scout.

-For the generator you have to (I think) swim to to access, are you not supposed to be able to jump out of the water? The level of the floor was way too high for me to double jump out of the water. I ended up shooting the generator while holding at the top of the water line, but I didn't know if it was intentional.

-Some of the routes to the generators are extremely limited, one way in and one way out. It felt kind of the same way with the BLU spawn as well. Would there be any plans to add in windows or alternative routes into the generators/out of BLU spawn to cut down on potential camping?

I think many of my other concerns just need to be satisfied by playing the game with a full server and seeing how fair/unfair the map is stacked for certain classes. So far though, I like the idea! I absolutely love Blackmesa, so I know Reactor is going to be one hell of a good time as well ;)
 
he test is to see what adjustments need to be made

the feed back for the generators is interesting. the main focus of the map was supposed to be the main reactor..not the generators..but this is getting interesting. almost feel like i need to make a separate map just for the force fields


strange

~D

Just a couple of things I noticed running around as a Scout.

-For the generator you have to (I think) swim to to access, are you not supposed to be able to jump out of the water? The level of the floor was way too high for me to double jump out of the water. I ended up shooting the generator while holding at the top of the water line, but I didn't know if it was intentional.

-Some of the routes to the generators are extremely limited, one way in and one way out. It felt kind of the same way with the BLU spawn as well. Would there be any plans to add in windows or alternative routes into the generators/out of BLU spawn to cut down on potential camping?

I think many of my other concerns just need to be satisfied by playing the game with a full server and seeing how fair/unfair the map is stacked for certain classes. So far though, I like the idea! I absolutely love Blackmesa, so I know Reactor is going to be one hell of a good time as well ;)
 
to be honest Titan mode from 2142 would be great. requiring all sub generators be destroyed to access the main one, but that's just me.
 
I love objective maps like this, they are just so great.

playing the ones in unreal 2k4 were great, a tf2 one would be amazing. Thanks Dragonhill. :D
 
Gardengrove mentioned he would put it up on the fun server last nite..maybe we might have a window to try it tonite

~D
 

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