Hey everybody, it's that time again! Many of you guys know me as the demon Scout that roams the vents of Black Mesa with my little FaN Cannon, so lets make this a little interesting. This time, we're going to pit the Force-A-Nature up against the Scatter Gun. Lets run down some of the weapon specifics before we vote. After you post, go ahead and give us your opinion on which you prefer or think is better, and why.
The Scattergun
Information
The Scattergun is the primary weapon for the Scout class. It is a short, double-barreled lever-action shotgun with a wide cone of fire and high damage falloff, and fires 10 pellets per shot. While deadly at close range, the scattergun becomes mediocre at medium range and near useless at a distance. Two shots at point blank is enough to down most classes. Other than a slightly increased damage and wider spread the scattergun is equal to the standard shotgun in all regards. If fired from a position touching a target, the attack is capable of causing Knockback.
Damage
* Base: 6 per pellet
* Max Ramp Up: 175% (10.5 damage per pellet)
* Max Fall Off: 50% (3 damage per pellet)
* Pellet Count: 10
* Point Blank: 85-105
* Medium Range: 10-40
* Long Range: 3-10
* Mini-Crit: 8 per pellet
* Critical Hit: 18 per pellet
Function Times
* Attack Interval: 0.64
* Reload Base: 0.76
* Additional Reload: 0.56
Ammo Info
* Loaded: 6
* Carried: 32
The Force-A-Nature
Information
The Force-A-Nature, also known as the FaN, is the unlockable primary weapon for the Scout class, replacing the Scattergun and is unlocked after obtaining 11 of the Scout achievements. It is a double-barrelled hunting shotgun with extremely short barrels, which were cut down to increase spread. It sacrifices the reload speed and capacity of the Scattergun for maximum blasting power. Any opponent hit by a shot from the Force-A-Nature in close range will fly backwards a considerable distance. The sheer power of the recoil also causes the Scout to fly backwards for an effective 'third-jump' on top of his regular double-jump ability. The Force-a-Nature, at first, appears to deal less less damage than the Scattergun, but in fact it deals more damage (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage) spread over more pellets, to maximize the weapon's Knockback feature. The Force-a-Nature's firing rate is also considerably faster than the Scattergun, unloading both shells in approximately half a second. Reloading with one round loaded will throw away that round.
Damage
* Base: 5.4 per pellet
* Max Ramp Up: 175% (9.45 damage per pellet)
* Max Fall Off: 50% (2.7 damage per pellet)
* Pellet Count: 12
* Point Blank: ~92-113
* Medium Range: ~11-43
* Long Range: ~3-11
* Mini-Crit: 7.29 per pellet
* Critical Hit: 16.2 per pellet
Function Times
* Attack Interval: 0.33
* Reload Base: 1.64 (Slower Than Scattergun)
* Additional Reload: None. Reloading one shell takes as long as reloading 2.
Ammo Info
* Loaded: 2
* Carried: 32
And if anyone's going to CRY SOME MOAR over this being a possible repost, I'll just point out that I have no plans to revive any year-old threads, and that the Force-A-Nature has changed in effect through updates since its original release.
The Scattergun
Information
The Scattergun is the primary weapon for the Scout class. It is a short, double-barreled lever-action shotgun with a wide cone of fire and high damage falloff, and fires 10 pellets per shot. While deadly at close range, the scattergun becomes mediocre at medium range and near useless at a distance. Two shots at point blank is enough to down most classes. Other than a slightly increased damage and wider spread the scattergun is equal to the standard shotgun in all regards. If fired from a position touching a target, the attack is capable of causing Knockback.
Damage
* Base: 6 per pellet
* Max Ramp Up: 175% (10.5 damage per pellet)
* Max Fall Off: 50% (3 damage per pellet)
* Pellet Count: 10
* Point Blank: 85-105
* Medium Range: 10-40
* Long Range: 3-10
* Mini-Crit: 8 per pellet
* Critical Hit: 18 per pellet
Function Times
* Attack Interval: 0.64
* Reload Base: 0.76
* Additional Reload: 0.56
Ammo Info
* Loaded: 6
* Carried: 32
The Force-A-Nature
Information
The Force-A-Nature, also known as the FaN, is the unlockable primary weapon for the Scout class, replacing the Scattergun and is unlocked after obtaining 11 of the Scout achievements. It is a double-barrelled hunting shotgun with extremely short barrels, which were cut down to increase spread. It sacrifices the reload speed and capacity of the Scattergun for maximum blasting power. Any opponent hit by a shot from the Force-A-Nature in close range will fly backwards a considerable distance. The sheer power of the recoil also causes the Scout to fly backwards for an effective 'third-jump' on top of his regular double-jump ability. The Force-a-Nature, at first, appears to deal less less damage than the Scattergun, but in fact it deals more damage (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage) spread over more pellets, to maximize the weapon's Knockback feature. The Force-a-Nature's firing rate is also considerably faster than the Scattergun, unloading both shells in approximately half a second. Reloading with one round loaded will throw away that round.
Damage
* Base: 5.4 per pellet
* Max Ramp Up: 175% (9.45 damage per pellet)
* Max Fall Off: 50% (2.7 damage per pellet)
* Pellet Count: 12
* Point Blank: ~92-113
* Medium Range: ~11-43
* Long Range: ~3-11
* Mini-Crit: 7.29 per pellet
* Critical Hit: 16.2 per pellet
Function Times
* Attack Interval: 0.33
* Reload Base: 1.64 (Slower Than Scattergun)
* Additional Reload: None. Reloading one shell takes as long as reloading 2.
Ammo Info
* Loaded: 2
* Carried: 32
And if anyone's going to CRY SOME MOAR over this being a possible repost, I'll just point out that I have no plans to revive any year-old threads, and that the Force-A-Nature has changed in effect through updates since its original release.
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