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- Jul 9, 2009
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I was reading this thread: http://forums.steampowered.com/forums/showthread.php?t=973943 and got to thinking...
What would be an efficient and fair way to prevent piracy. I'm sure it seems like an impossible thing to do, seeing as how powerful computers are, but the PC is losing it's business appeal.
Single Player Games
In my mind I have thought of a Gamer's Optical Drive. A disc in-capable of being copied or virtually mounted.
In addition (Or maybe without the optical drive at all), maybe Micro$oft can get off their piles of cash and offer some support to developers on the PC. Some sort of built-in mechanism that prevents ALL access to game folders and any folders the developer actually wants you to have access to (such as mod folders) may be visible but only those.
When registering a game, activation of the game does not happen until you launch the game. The activation feature will be built INTO the game edition, therefore making it impossible (I think?) or a cracker(no pun intended) to modify the activation process. Validation of the key requires an internet connection. The key will be bound to that specific copy of windows. A specific windows Game Key that is tied to your windows. Un-installation of the game allows you to install it on another version of windows. I think that is similar to Secu-Rom when it comes to the un-installation, but combined with the others things I said it makes it really hard to install it on multiple PC's.
By the way... I'm mostly just thinking of ideas...and any of the ones I think of can be combined together, these aren't just separate unique thoughts.
Activation Keys aren't necessarily effect right now, maybe no more keys? Maybe, along with some help from Micro$oft, within every game disc, is it's own unique activator. I don't know exactly how it'd be applied, but you would have to have the disc within your drive (not the Gamer one), to play the game. One you first install the game and check to make sure it's legit (through some process, most likely one already mentioned), you have a credited amount of time, 30 days, to play the game before needing to re-check it for legitimacy. That MAY be a hassle, but I'm positive nearly everyone with a PC has internet, it can't be that much of a hassle, in fact, that brings me to my next idea.
Requiring an internet connection that to play it. You launch the game, it checks for legitimacy, it allows you 12 hours of play time (you may disconnect your internet after the verification). When a developer gives you a piece of software, they license it to you, that does not mean it belongs to you, they are giving you permission to use what they created. If they want to only loan it to you for 12 hours, even though you paid $50, they can, but being nice they say "Hey, I won't charge you again, but you have to request permission to sue it for another 12 hours." It's single player, there's no way you should be spending 12+ hours on it straight anyway. It may be tough requiring internet to play a Single Player game, but nearly everyone with a PC has internet access, and the majority wins, sorry minority. This should not be a big con like I'm sure lots of people would treat it as if this was to happen. This would involve the Legitimacy Check being WITHIN the game. Micro$oft should support games, do something to prevent any access to files the DEVELOPERS choose. In every idea that anyone suggests, M$ needs to be involved.
Anyways...that's all I can think of, sorry if some repeat, the last one is the one I would like best.
This post is also for anyone's ideas.
What would be an efficient and fair way to prevent piracy. I'm sure it seems like an impossible thing to do, seeing as how powerful computers are, but the PC is losing it's business appeal.
Single Player Games
In my mind I have thought of a Gamer's Optical Drive. A disc in-capable of being copied or virtually mounted.
In addition (Or maybe without the optical drive at all), maybe Micro$oft can get off their piles of cash and offer some support to developers on the PC. Some sort of built-in mechanism that prevents ALL access to game folders and any folders the developer actually wants you to have access to (such as mod folders) may be visible but only those.
When registering a game, activation of the game does not happen until you launch the game. The activation feature will be built INTO the game edition, therefore making it impossible (I think?) or a cracker(no pun intended) to modify the activation process. Validation of the key requires an internet connection. The key will be bound to that specific copy of windows. A specific windows Game Key that is tied to your windows. Un-installation of the game allows you to install it on another version of windows. I think that is similar to Secu-Rom when it comes to the un-installation, but combined with the others things I said it makes it really hard to install it on multiple PC's.
By the way... I'm mostly just thinking of ideas...and any of the ones I think of can be combined together, these aren't just separate unique thoughts.
Activation Keys aren't necessarily effect right now, maybe no more keys? Maybe, along with some help from Micro$oft, within every game disc, is it's own unique activator. I don't know exactly how it'd be applied, but you would have to have the disc within your drive (not the Gamer one), to play the game. One you first install the game and check to make sure it's legit (through some process, most likely one already mentioned), you have a credited amount of time, 30 days, to play the game before needing to re-check it for legitimacy. That MAY be a hassle, but I'm positive nearly everyone with a PC has internet, it can't be that much of a hassle, in fact, that brings me to my next idea.
Requiring an internet connection that to play it. You launch the game, it checks for legitimacy, it allows you 12 hours of play time (you may disconnect your internet after the verification). When a developer gives you a piece of software, they license it to you, that does not mean it belongs to you, they are giving you permission to use what they created. If they want to only loan it to you for 12 hours, even though you paid $50, they can, but being nice they say "Hey, I won't charge you again, but you have to request permission to sue it for another 12 hours." It's single player, there's no way you should be spending 12+ hours on it straight anyway. It may be tough requiring internet to play a Single Player game, but nearly everyone with a PC has internet access, and the majority wins, sorry minority. This should not be a big con like I'm sure lots of people would treat it as if this was to happen. This would involve the Legitimacy Check being WITHIN the game. Micro$oft should support games, do something to prevent any access to files the DEVELOPERS choose. In every idea that anyone suggests, M$ needs to be involved.
Anyways...that's all I can think of, sorry if some repeat, the last one is the one I would like best.
This post is also for anyone's ideas.















. Btw it is really good.