Do you guys like the candy crits?

PepperRabbit

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IMO I like the candy crits (I dont know what to call them so whatever) a lot better than random crits. The latest update added these crits for picking up candy after you killed someone on harvest event map. And even that, they always don't drop from the dead players. I'd prefer the candy drops over the random crits, because random crits are just random. It's unfair for a soldier just randomly one shot someone without doing anything. But if the soldier actually worked for it by killing someone to get the crits, IMO it would be a lot fairer. People would be able to know when other people get crits, and the person getting the crits would be on a rolling killing streak most likely (awards them for actually doing well). This system would also fix the fact where engies could one wrench a spy that's sapping his buildings which is also unfair IMO. I don't think valve is going to keep these crits for the Halloween update, but tt would be better than the system they have now. Respond and tell me what you guys think.
 
They randomly drop from dead people, thus they are still random, it is also unfair to slower classes because faster classes can pick them up first.

Real crits are already mostly decided by how much damage the person has been doing.
 
I like them. They are good for when there is a huge fight on the point and both sides are on it. I also have no problems with random crits as they really do keep the game moving.
 
personally I dont really like random kritz, wish our servers had that. We already have classes that do kritz (medic, pyro, spy, sniper) no need to have random kritz.
 
I'd rather have no crits at all, just because you feel better after killing someone without krits involved ;)

Real crits are already mostly decided by how much damage the person has been doing.
Long Version:
Standard weapons have a 2% base chance to critical, while melee weapons have a 15% chance. Added on top of that chance is an additional number that increases linearly from 0% to 10% based on total damage done by the player in the last 20 seconds, with a cap of 800 damage. For example, having only killed a 200 health soldier will add a 2.5% chance to critical, totaling at 4.5%.


Critical hit chance based on damage
Among those weapons that trigger randomly, critical hit chance is polled differently based on the type of weapon. Single-shot weapons, which, for example, include Shotguns, the Revolver, and the Rocket Launcher, roll the chance to crit with every shot. Thus, every click of the shotgun will have a 2% chance to launch a flurry of critical pellets, assuming no previous damage done. Rapid-fire weapons, however, which include the Minigun, Pistol, and Flamethrower, check for critical hits once a second. With weapons like these, a successful crit roll results in all shots for the next two seconds being marked as critical.
 
Candy crits have a big problem that ive encountered especially as a spy: sometimes someone can just roll in take the candy from someone i just killed and roll me in a single shot, thats not rewarding me, its rewarding the other player for getting really lucky and takeing the thing i earned to one shot me off of full health...i prefer random crits (discounting crits that happen from game mechanics such as kritzkriegs which i cant spell) thank you
 
Well, the candy crits aren't permanent, and it's only for that one silly map, so I'm okay with it.
 
there are some big problems with it... like ill kill people as a sniper across the map and thus am unable to get my candy. however, when a sniper gets those ctritz anything you hit is dead :|

but a large problem i had with it: when me and another pyro charged a heavy medic, we should have both died, however, the heavy killed the pyro in front of me, and i picked up the candy and with those not-so-random crits i killed him and his medic...

im not complaining, but im positive that that heavy didnt feel "rewarded" for killing one of us.

other than that, i like any kind of random critz (random candy drop or just plain random) because it adds another level of strategy and diversity to TF2 (i often find myself in the same place having the same battle with the same person, and a crit often changes the monotonous flow of battle there.)
 
Candy Krits makes it where long range players do not gain the benefit.

Example 1: A pyro and scout comes down a hall at the soldier. The soldier kills the pyro, but the scout picks up the candy crit and kills the soldier. When in fact, the soldier should have been able to kill the scout. A bit unfair.

Random crits are kind of retarded, imo. but a lot of times it isnt. Its just part of the game.

I can say that there are certain players out there who haven't killed me without a krit. I would not have died if its not for the random krits they get. =/ But i'm not complaining, as that I sometimes get random crits that save me in tough spots (but i usually do well without crits anyways.)


ps. Maybe you should turn this into a poll. so there's a fast way to look at people's opinions =]
 
I can say that there are certain players out there who haven't killed me without a krit. I would not have died if its not for the random krits they get.

Right ;) Spies dont need random krits to kill, ive killed you plenty as spy :P I just hate those random kritz when im cloaked and running away a stray krit hits in the area close to me and I go splat, sucks.
 
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I dont particularly like the candy kritz. Everyone has already made enough examples as to why theyre flawed, so i wont go into that.

Random kritz are a different story though. I like them, and even though its frustrating getting hit by a stray crocket, its all fair because ill likely slaughter some poor soul with random kritz myself. Kritz are really the only thing that prevent TF2 from becoming a boring stalemate all the time.
 
I hate random crits in general. Situational crits (kritzkrieg, boxing gloves, backstab, headshot, etc) I don't mind.
 
No thank you there worst then random crits or close to as bad imo. When people see candy drop they just stop what there doing and run for them. even if it isn't their kill and thats stupid. Also crits would be nice if there percent was lower then the original hat percentages with all weapons.
 
i like kritz

candy and random. sucks to get hit with one but respawning doesn't take that long.

new content is new content. harvest was fun and was free so what is there to complain about?
 

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