Dragon Age Origins

Sn1PeR

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I just got the game yesterday and played the crap out of it last night. I'm playing as an elven mage. I would be curious to see who else is playing and what they are doing build wise stats/skills, etc. I primarily use the AoE lightening spell and cold spells so far. I am really digging the tactics menu that allows you to assign if/then statements to determine how the AI behaves in combat -- this is really useful for setting my mage to heal teammates that get to low on health automatically so that when I switch to a fighter class I don't have to worry about the spell casting as much. Great game so far -- highly recommended if you are a RPG fan!
 
ROFL! GREAT SCOTT! I'm SOOOOOOOOOOOOOO Glad you posted this, all I wanted to hear from someone was if the game was anygood. It's 5:50am in AK right now. I'm buying it. Thanks for the input!


OOOOOOO Steam has a ' Digital Deluxe Edition '..........
 
All I know is that when I got to the point where I caved a guards face into my jail cell bars, I liked this game.
 
Just as a disclaimer -- this is a fairly involved tactical rpg in the style of Balder's Gate 2 -- you do have to control every character in your party quite a bit and use the pause screen frequently in combat. Ie. Pause, trigger mage spells, switch to archer, trigger a ranged attack, switch to fighter, unpause and attack with fighter, pause, change to mage, trigger a different mage spell, etc. These are all good things to me, but if you're new to this kind of thing you may want to check the game play videos before ordering.
 
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So it's like a RTS medieval Mass Effect?

The medieval Mass effect would've been sweet, but the RTS makes me skip this one.
 
So it's like a RTS medieval Mass Effect?

The medieval Mass effect would've been sweet, but the RTS makes me skip this one.

Nope, it's not Real Time at all -- it's exactly like Balder's Gate where when you enter combat you quickpause, analyze where and what is attacking, pick a strategy, execute some maneuvers for each party member, and then resume. In real time you can also pick new moves/spells/abilities, but the pause feature comes from the old true rpgs.

Another feature I like is the common party inventory.

So yes, there is a lot of micromanagement, but for oldschool rpg fans that is a great thing -- this is not a hack and slash Oblivion style, this is the Balder's Gate style.
 
Have you played Mass Effect?

Yep, it's been a while though. I remember mass effect as more of a 3rd person shooter with some rpg elements, but don't recall as much micromanagement such as controlling other party players (it was a tell them to use a power if I remember correctly) and pausing. The exploring and dialogue from Mass Effect is very similar, but the combat system seems different. In Dragon Age you can switch on the fly to direct control of each individual member of your party.
 
Wow, you're on top of this thread lol.

I think I may pass on this, unless I get pretty desperate for a RPG.

Have to get my gaming rig built first though :/
 
It could be said that I love this game. The story is top notch, and it is told brilliantly and not once have I lost interest during a conversation with an NPC, most of the time I start conversations myself. Also, the cutscenes are complete and utter win as is the combat. It feels visceral and hectic. The only thing worth complaining about this game is that they did not get an awesome voice actor for YOUR character. So that sucks.

But in short, I started playing this game during the day and realized in the middle of the night that I was supposed to eat 6 hours ago.
Buy it. Now.
 
But in short, I started playing this game during the day and realized in the middle of the night that I was supposed to eat 6 hours ago.
Buy it. Now.

This hasn't happened to me since the days I used to play World of Warcraft!

I must get this game! :cursing:
 
Playing as a human nobleman right now, had some problems with that ogre on top of the tower in the beginning, but otherwise fun so far.
 
well I was going to buy it today, but ordered a the G19 keyboard. There goes my spending loot for the month. I'll pick it up next month as a X-mas gift to myself. but please keep posting on it. I love the quick reviews.
 
i love this game but i dont pause the game to give commands i take my mage and massacre all who oppose and i charm the hell of out everyone the being able to get everyone to do what u what them too is awesome...... i got the queen and our buddy to get married i loved it
 
I just acquired blood magic on my mage. I really like how the conversations affect how your party feels about you and ultimately whether or not they will fight by your side. I also am digging the combo spells -- 2 spells that interact into a combination more powerful than the bare sum of the two! Storm of the Century anyone?
 
anybody got to the end yet my favorite character other than me just left and i killed another one of my buddies but i am at the final battle non the less
 
Just as a disclaimer -- this is a fairly involved tactical rpg in the style of Balder's Gate 2 -- you do have to control every character in your party quite a bit and use the pause screen frequently in combat. Ie. Pause, trigger mage spells, switch to archer, trigger a ranged attack, switch to fighter, unpause and attack with fighter, pause, change to mage, trigger a different mage spell, etc. These are all good things to me, but if you're new to this kind of thing you may want to check the game play videos before ordering.

Nope, it's not Real Time at all -- it's exactly like Balder's Gate where when you enter combat you quickpause, analyze where and what is attacking, pick a strategy, execute some maneuvers for each party member, and then resume. In real time you can also pick new moves/spells/abilities, but the pause feature comes from the old true rpgs.

Another feature I like is the common party inventory.

So yes, there is a lot of micromanagement, but for oldschool rpg fans that is a great thing -- this is not a hack and slash Oblivion style, this is the Balder's Gate style.

I'm going to have to disagree with you on this one. The developers designed the game to appeal to both real-time and strategic audiences.

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Easy Difficulty: "This setting is best suited to players who are new to role-playing games or expect to play combat in real-time, rather than pausing often to plan tactics..."

Normal Difficulty: "...It requires moderate use of tactical pausing to plan actions during combat..."
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And so on, up to Nightmare Difficulty.

So, if you don't like strategic RPGs then you still wouldn't be disappointed. You can still play in real-time as long as you play on Easy Difficulty.
 

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