Spawn Camping Rant >=[

Spawn camping is an extremely useful and legit tactic.

Also, it was obviously intended to be used when Valve created the game.

For heavens sake on Dustbowl the first 3 minutes of every map is "breaking" a spawn camp.

On 2Fort they put the spawn room in between the enemy and the flag room!
 
Spawn camping is one of the only ways to win 2fort in a reasonable amount of time. The other two ways of doing it quickly are no less cheap - bonking past sentries and DR spamming.
 
Spawn camping is one of the only ways to win 2fort in a reasonable amount of time. The other two ways of doing it quickly are no less cheap - bonking past sentries and DR spamming.

And neither of them are nearly as reliable or effective as spawn camping.
 
Spawn killing/camping was a much more prevelant problem in Wolfenstein:Enemy Territory. Many maps had open spawn points that were required to pass through in order to reach objectives.

All that protected the spawning team was a 3-second invulnerability (spawn protection). Many servers enforced a no spawn camping rule but that just caused the attacking team to move their camping back a little and cut off all routes to escape.

My philosophy has always been that, if you allow the enemy to push you back into your spawn, then you deserve it. I've been on both sides of the coin. Good players will usually work their way out of the situation. Its much easier to break out of spawn camping in TF2.
 
hmm i wish tf2 still had the old style spawn doors i loved following someone in and infecting the whole spawn than getting mowed down my the spawn turrents.
 

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