Source SDK problem

Bonecrusher

Poster Extraordinaire
Joined
Oct 12, 2008
Messages
2,648
Hi guys!
Listen, i have a sort of wierd problem with my source SDK.
So... I was making a map on my PC and when i tried to compile it displayed me an error (picture is down), and later while my brother was working on his big map on his laptop he got the same problem (map used to compile and when he tried to compile he got the old version so he tried to copy paste it to a new one).

Does anybody know how to fix it?!? Please.

Problem report:

(btw it IS in the right folder)
 
Most commonly this is caused by leaks from VVIS or messed up brushes. Can you post the whole compile log on here so I can further see what the problem maybe caused by?
 
Ok, here is the compile log.
And, btw somehow all the props are missing from the map... :S

Compile log:

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abyphantom\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\abyphantom\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2.vmf
Error: displacement found on a(n) entity - not supported (entity 3, brush 0)


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abyphantom\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2.bsp
Error opening c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abyphantom\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2.bsp
Error opening c:\program files (x86)\steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\abyphantom\sourcesdk_content\tf\mapsrc\dalmatic2.bsp" "c:\program files (x86)\steam\steamapps\abyphantom\team fortress 2\tf\maps\dalmatic2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 
Error: displacement found on a(n) entity - not supported (entity 3, brush 0)

Try to find this displacement. If a displacement is tied to func_ or trigger_ it will cause your map to fail compiling completely.
 
Thank you!
I found a block that had displacement option used on it as well as func_breakable.
I removed it and now it works fine.
Just a question. Why cant i use breakabledisplacement blocks?
 
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