- Joined
- Oct 5, 2009
- Messages
- 1,751
hi,
i am playing insurgency for a couple of days now, and i suddenly was intrested in making a map for the community, i was trying to get a tutorial on the internet and eventuely i found this:
•Adding Insurgency (steam version) to the sdk
Hammer setup:
- Start the sourcesdk
- At the engine version menu option select Half-life 2: Episode 1
- Open hammer
- At the top menu select "tools->options"
1- select "edit".
2- Select "add".
3- Add a name for this profile: Insurgency
(Users that have a insurgency entry already from the downloadable mod can call the new entry Insurgency:steam)
4- Press "ok"
5- Hit the button for the dropdown list.
6- Select the new created profile.
7- Press "add" and browse to the location of the fgd file:
xx/steam/steamapps/yourlogin/insurgency/insurgency/mapsrc/insurgency.fgd
8- "browse" to xx/steam/steamapps/yourlogin/insurgency
9- "browse" to xx/steam/steamapps/yourlogin/insurgency/insurgency
10- Select a location to store your vmf's.
Close hammer and the sourcesdk.
make sure you have loaded insurgency at least once
Start the sdk again and you should be able to select Insurgency
◦•FGD file, template imc files, example maps and imc files
◦Steam includes the fgd, example and template files in the insurgency/insurgency/mapsrc folder
•IMC documentation
◦The most recent information was lost with the wiki. While outdated this is better as nothing.
◦IMC documentation
•Creating a minimap:
◦Setting up a minimap works the same as in other source games.
◦valvesoftware.com/wiki
•Creating a load image:
◦You can use the overview/minimap image for the loading screen if desired
◦The loading screen image is stored in: insurgency/materials/vgui/conflict
◦Art and fonts used for the insurgency load images can be found here.
•Insurgency requirements
◦For proper lighting of the models in the team selection/customisation menu you need to add this little prefab to your map: (just copy paste the contents of this vmf to a location in your maps vmf
◦Eatch objective needs 16 spawns for both teams.
◦Customizesetup (vmf)
F.A.Q.
•Does insurgency use the Ep1 or OB engine?
◦Insurgency is currently using the ep1 engine.
•Are there any insurgency specific developer console commands?
◦ins_debug_spawns 1: shows all the spawns and their parent objectives with a matching color.
•The trigger team option does not work.
You need to use the ontrigger output for team triggers to work.
•Is there a different way to add insurgency to the sdk as shown in this thread?
◦Yes you can edit the gameconfig.txt in the sourcesdk/bin/ep1/bin folder.
(sourcesdk/bin/orangebox/bin once we ported to the latest engine).
•How many spawnpoints are there required?
◦You need 16 spawnpoints for every team, for every objective except the first and last objective what should only need 16 spawns for 1 team.
•Any sugestions to custom mappers?
◦- Playerclip objects where players can crawl/prone under to prevent view clipping issues.
(Under verhicles, around bridges and structures on legs
◦- Avoid players spawning in a capture zone and give players safe spawns.
◦- launch the game in developer mode or use the developer 1 console command and check your console for imc related errors when your gamemode is not working.
i am playing insurgency for a couple of days now, and i suddenly was intrested in making a map for the community, i was trying to get a tutorial on the internet and eventuely i found this:
•Adding Insurgency (steam version) to the sdk
Hammer setup:
- Start the sourcesdk
- At the engine version menu option select Half-life 2: Episode 1
- Open hammer
- At the top menu select "tools->options"
1- select "edit".
2- Select "add".
3- Add a name for this profile: Insurgency
(Users that have a insurgency entry already from the downloadable mod can call the new entry Insurgency:steam)
4- Press "ok"
5- Hit the button for the dropdown list.
6- Select the new created profile.
7- Press "add" and browse to the location of the fgd file:
xx/steam/steamapps/yourlogin/insurgency/insurgency/mapsrc/insurgency.fgd
8- "browse" to xx/steam/steamapps/yourlogin/insurgency
9- "browse" to xx/steam/steamapps/yourlogin/insurgency/insurgency
10- Select a location to store your vmf's.
Close hammer and the sourcesdk.
make sure you have loaded insurgency at least once
Start the sdk again and you should be able to select Insurgency
◦•FGD file, template imc files, example maps and imc files
◦Steam includes the fgd, example and template files in the insurgency/insurgency/mapsrc folder
•IMC documentation
◦The most recent information was lost with the wiki. While outdated this is better as nothing.
◦IMC documentation
•Creating a minimap:
◦Setting up a minimap works the same as in other source games.
◦valvesoftware.com/wiki
•Creating a load image:
◦You can use the overview/minimap image for the loading screen if desired
◦The loading screen image is stored in: insurgency/materials/vgui/conflict
◦Art and fonts used for the insurgency load images can be found here.
•Insurgency requirements
◦For proper lighting of the models in the team selection/customisation menu you need to add this little prefab to your map: (just copy paste the contents of this vmf to a location in your maps vmf
◦Eatch objective needs 16 spawns for both teams.
◦Customizesetup (vmf)
F.A.Q.
•Does insurgency use the Ep1 or OB engine?
◦Insurgency is currently using the ep1 engine.
•Are there any insurgency specific developer console commands?
◦ins_debug_spawns 1: shows all the spawns and their parent objectives with a matching color.
•The trigger team option does not work.
You need to use the ontrigger output for team triggers to work.
•Is there a different way to add insurgency to the sdk as shown in this thread?
◦Yes you can edit the gameconfig.txt in the sourcesdk/bin/ep1/bin folder.
(sourcesdk/bin/orangebox/bin once we ported to the latest engine).
•How many spawnpoints are there required?
◦You need 16 spawnpoints for every team, for every objective except the first and last objective what should only need 16 spawns for 1 team.
•Any sugestions to custom mappers?
◦- Playerclip objects where players can crawl/prone under to prevent view clipping issues.
(Under verhicles, around bridges and structures on legs
◦- Avoid players spawning in a capture zone and give players safe spawns.
◦- launch the game in developer mode or use the developer 1 console command and check your console for imc related errors when your gamemode is not working.






