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It would be awesome if they did a battlefield type contest where whichever class gets the most kills gets their update first. Or if the update is unlocked when the community reaches a certain number of kills with said class.
 
Sun tzu was chinese.
He never touched a katana.
The katana is japanese.

Hrm... this is Amerrrica and I endorse the idea of a L4D2 style sword of beheading, even if your geography and history isn't up to snuff. Running a bit faster with your melee weapon out would be awesome!

Good point though.
 
Since when did historical accuracy matter to the soldier? I don't think it does :P, so we could still see that. Although I'm not inclined to believe we will, oh well hopefully we'll know something of what the update entails today :biggrin:
 
im torn between hovering on the forums in case theres a hidden link somewhere today or going on and playing a game and possibly missing something D: darn you Valve! *rips hair out*
 
Lol, I'm at school :(, but there was no hidden links yesterday so hopefully they'll wait until I get home, at which point I'll check the forums every few minutes while doing my English paper xD
 
Lol, I'm at school :(, but there was no hidden links yesterday so hopefully they'll wait until I get home, at which point I'll check the forums every few minutes while doing my English paper xD

doing this already XD i love being homeschooled

seriously though its more likely that they'll post something about 6:00 if at all, but even so you never know with Valve, more then likely since they're on the west coast they might not even be at work yet.

also, i hope i dont get taken off to do something today and then its posted :crying: that would just be mean
 
Man engies are having enough trouble as-is on most maps. I don't want to see the barren wasteland that a soldier vs demo update will create.

As for someone's suggestion of "whichever class gets more kills gets their update first," that's a terrible idea and it would have an obvious outcome. Demo has been the preeminent TF2 class since release, and thus has always and will always get more overall kills. Especially now that like 80% of demos are using rapid fire/detonate scripts.

Oh well, still very much looking forward to any update at all as long as it doesn't involve:

1. knockback
2. stun
3. slowdown
4. increased mobility

We just don't need ANY more of these in TF2.
 
Oh well, still very much looking forward to any update at all as long as it doesn't involve:

1. knockback
2. stun
3. slowdown
4. increased mobility

We just don't need ANY more of these in TF2.

Good job, since you listed those, the soldier's new weapon will have knockback, stun, slowdown, and speeds them up. It will also make them immune to damage and never need reloading. The demo's new weapon will be a button that kills everyone, everywhere.
 
Good job, since you listed those, the soldier's new weapon will have knockback, stun, slowdown, and speeds them up. It will also make them immune to damage and never need reloading. The demo's new weapon will be a button that kills everyone, everywhere.

Looks like the pyro loses :P
 
HAHA Thereven about the demo. Hopefully they somehow pin them together, maybe make them fight over weapons. But i bet it will all be done in the comic strip leading up to the actual update.
 
The demo's new weapon will be a button that kills everyone, everywhere.

can you say "nuke"? ;)

I mean, he is a demolitions guy. It would be possible.

some speculation on my part:

soldier:

rocket launcher replacement:
homing missiles
tracks and homes into enemies, explodes on contact or after 5 seconds
slower than normal rocket launcher
less ammo

shotgun replacement:
hand thrown grenades
its possible than the soldier will actually use the grenades already attached to his body. They are present in every "meet the.." and in the game it self, it's only a matter of time until he uses them.
Similar to demo's grenades, except no power shooting. Can only adjust angle of throw for distance.

shovel replacement:
sword
faster swing
capable of disabling limbs, ex. a hit to the leg will slow down or stop enemy, a hit to arms/torso disables use of weapon, etc
capable of "knighting" allies (touching ally on shoulders with sword), which gives "knighted" ally a speed and weapon boost
disabled limbs can be healed normally with health packs or medics


I can't really say much about the demo. I haven't played much as him.
but how about this:

demo:

replacement for all weapons (this one weapon replaces all 3 weapons)
Nuke
kills all, including allies, within 10000 yard radius
causes all to be blind for next 5 deaths regardless of server/map change
causes permanent random mutations in random surviving entities on field
causes all hats being worn by dead to be deleted
can only carry one at a time
slows down carrier, slower than heavy
causes server to crash due to "frame buffer overflow"
causes people still running vista to crash with blue screen of death
causes random name changes
causes random hat/item spawning
 
Really hoping they bring back the old nail grenades from TFC -- can't wait to drop that sucker while I steal your flag on two fort.
 
can you say "nuke"? ;)

I mean, he is a demolitions guy. It would be possible.

some speculation on my part:

soldier:

rocket launcher replacement:
homing missiles
tracks and homes into enemies, explodes on contact or after 5 seconds
slower than normal rocket launcher
less ammo

shotgun replacement:
hand thrown grenades
its possible than the soldier will actually use the grenades already attached to his body. They are present in every "meet the.." and in the game it self, it's only a matter of time until he uses them.
Similar to demo's grenades, except no power shooting. Can only adjust angle of throw for distance.

shovel replacement:
sword
faster swing
capable of disabling limbs, ex. a hit to the leg will slow down or stop enemy, a hit to arms/torso disables use of weapon, etc
capable of "knighting" allies (touching ally on shoulders with sword), which gives "knighted" ally a speed and weapon boost
disabled limbs can be healed normally with health packs or medics

No no no no... Homing missiles have been suggested many times and they are still a bad idea, why eliminate all skill from the class? And they will never add grenades back in. Oh and the sword seems incredibly overpowered an idea.
 
the pyro is the best class, except its tainted by monsters called wm+1 pyros
 
Valve has never been honest with us!

Example: the update will be released at noon today! (release a week later at midnight)

Now Valve is 'clearly' hinting that it's a Soldier & Demoman update? yeah right.

Engineer update ftw!
 

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