Hey guys when I play DoD:S my ping on the scoreboard says 63 but my netgraph ping is 136. I experience lag when it jumps up to 120+ ping in the netgraph. It's awkward because it jumps from 60-85 to 120+ ping on my netgraph but my scoreboard ping remains 65ish. This doesn't happen to me in Counter-Strike: Source; just DoD:S. I live in Southern California, but I do not believe that is the problem because CSS would lag too then. Also my my cl_Cmdrate is 101, cl_updaterate 101 and rate 25000. The server lowers it to 66 or 60 or something. I run CSS with the same network cvars. I am very confused. Here is a screenshot and my cfg cvars for technical purpose. Thank You.
// polarityyy's Config (ECO Compliant)
// Updated 11/17/09
rate 25000
cl_cmdrate "101"
cl_updaterate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_smooth "1"
net_graph "1"
net_graphpos "1"
net_graphheigh "110"
crosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "999"
cl_crosshaircolor "0"
cl_crosshairusealpha 0
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"
cl_radaralpha "255"
cl_radartype "1"
cl_locationalpha "150"
cl_radar_locked "0"
cl_c4dynamiclight "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_colorcorrection "0"
mat_monitorgamma "1.6"
mat_trilinear "0"
mat_antialias "0"
r_shadowrendertotexture "1"
r_rootlod "2"
r_lod "-1"
r_shadows "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_vsync "0"
fps_max "101"
jpeg_quality "100"
sensitivity "3"
volume "0.780000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
hud_centerid "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "1"
cl_ejectbrass "0" //Disables shells flying out of guns
cl_phys_props_enable "0" //Disables physics objects
cl_phys_props_max "0" //Disables physics objects
cl_muzzleflash_dlight_3rd "0" //Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st "0" //Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time "1" //Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable "0" //Disable ragdoll physics
cl_show_splashes "0"
mat_bumpmap "0" //Disables Bump Mapping
mat_bloom "0" //Disables bloom effect
mat_bufferprimitives "1" //Buffer primitive objects
mat_clipz "0" //Lowers water quality
mat_fastspecular "1" //Fast specular lighting
r_cheapwaterstart "1" //Worsens water quality
r_cheapwaterend "1" //Worsens water quality
r_drawdetailprops "0" //Don't draw detail props
r_dynamic "0" //Disables dynamic lighting
r_lightinterp "0" //Disables light interpolation
r_RainSimulate "0" //Disables rain
rope_smooth "0" //Disables Anti-Aliasing effect on ropes
fog_enable "0" //Disables Fog
fog_enable_water_fog "0" //Disables water fog
gl_clear "0" //Disables hiding of cracks/faults between textures
r_3dnow "0"
r_3dsky "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
dsp_enhance_stereo "0" //Disable stereo effect sound enhancing
snd_mixahead ".1" // _mixes sound ahead to reduce stuttering
cl_enabledeathfilmgrain "0" // disable the death camera film grain
mat_filmgrain "0" // disable film grain post effect
cl_enabledeatheffects "0" //disable filmgrain death effects
cl_enablespectatoreffects "0" //disable filmgrain for spectating
r_worldlights "0" // _disables phong shading_
r_eyes "0" //disable eye reflections
r_propsmaxdist "100" //Object fading distance
r_lightinterp "0" //Disables light interpolation
cl_forcepreload "1" // _forces preload to help increase performance_
mat_fastnobump "1" // _faster bump mapping_
mat_wateroverlaysize "16" // _lowers water quality_
mat_vsync "0" // _disables vertical synchronization_
mp_decals "50" // _how many bullets etc will be shown_
r_avglight "0" // _disables average lighting_
r_decal_cullsize "2" // _lower texture quality at distance_
r_decals "0" // _disables player sprays_
r_drawflecks "0" // _disables bullet impacts_
r_drawmodeldecals "0" // _disables decals on models_
r_occlusion "0" // _disables occlusion-
r_renderoverlayfragment "0"
r_teeth "0" // _removes teeth from player models_
rope_subdiv "0"
rope_wind_dist "0" // _disables wind effects on ropes_
rope_averagelight "0" // _disables average lighting on ropes_
sv_forcepreload "1" // _forces preload to help increase performance_
mat_compressedtextures "1" // _enables compressed textures_
clear
echo polarityyy's Config (ECO Compliant) loaded
// polarityyy's Config (ECO Compliant)
// Updated 11/17/09
rate 25000
cl_cmdrate "101"
cl_updaterate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_smooth "1"
net_graph "1"
net_graphpos "1"
net_graphheigh "110"
crosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "999"
cl_crosshaircolor "0"
cl_crosshairusealpha 0
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"
cl_radaralpha "255"
cl_radartype "1"
cl_locationalpha "150"
cl_radar_locked "0"
cl_c4dynamiclight "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_colorcorrection "0"
mat_monitorgamma "1.6"
mat_trilinear "0"
mat_antialias "0"
r_shadowrendertotexture "1"
r_rootlod "2"
r_lod "-1"
r_shadows "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_vsync "0"
fps_max "101"
jpeg_quality "100"
sensitivity "3"
volume "0.780000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
hud_centerid "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "1"
cl_ejectbrass "0" //Disables shells flying out of guns
cl_phys_props_enable "0" //Disables physics objects
cl_phys_props_max "0" //Disables physics objects
cl_muzzleflash_dlight_3rd "0" //Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st "0" //Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time "1" //Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable "0" //Disable ragdoll physics
cl_show_splashes "0"
mat_bumpmap "0" //Disables Bump Mapping
mat_bloom "0" //Disables bloom effect
mat_bufferprimitives "1" //Buffer primitive objects
mat_clipz "0" //Lowers water quality
mat_fastspecular "1" //Fast specular lighting
r_cheapwaterstart "1" //Worsens water quality
r_cheapwaterend "1" //Worsens water quality
r_drawdetailprops "0" //Don't draw detail props
r_dynamic "0" //Disables dynamic lighting
r_lightinterp "0" //Disables light interpolation
r_RainSimulate "0" //Disables rain
rope_smooth "0" //Disables Anti-Aliasing effect on ropes
fog_enable "0" //Disables Fog
fog_enable_water_fog "0" //Disables water fog
gl_clear "0" //Disables hiding of cracks/faults between textures
r_3dnow "0"
r_3dsky "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
dsp_enhance_stereo "0" //Disable stereo effect sound enhancing
snd_mixahead ".1" // _mixes sound ahead to reduce stuttering
cl_enabledeathfilmgrain "0" // disable the death camera film grain
mat_filmgrain "0" // disable film grain post effect
cl_enabledeatheffects "0" //disable filmgrain death effects
cl_enablespectatoreffects "0" //disable filmgrain for spectating
r_worldlights "0" // _disables phong shading_
r_eyes "0" //disable eye reflections
r_propsmaxdist "100" //Object fading distance
r_lightinterp "0" //Disables light interpolation
cl_forcepreload "1" // _forces preload to help increase performance_
mat_fastnobump "1" // _faster bump mapping_
mat_wateroverlaysize "16" // _lowers water quality_
mat_vsync "0" // _disables vertical synchronization_
mp_decals "50" // _how many bullets etc will be shown_
r_avglight "0" // _disables average lighting_
r_decal_cullsize "2" // _lower texture quality at distance_
r_decals "0" // _disables player sprays_
r_drawflecks "0" // _disables bullet impacts_
r_drawmodeldecals "0" // _disables decals on models_
r_occlusion "0" // _disables occlusion-
r_renderoverlayfragment "0"
r_teeth "0" // _removes teeth from player models_
rope_subdiv "0"
rope_wind_dist "0" // _disables wind effects on ropes_
rope_averagelight "0" // _disables average lighting on ropes_
sv_forcepreload "1" // _forces preload to help increase performance_
mat_compressedtextures "1" // _enables compressed textures_
clear
echo polarityyy's Config (ECO Compliant) loaded









