HEADSHEADSheadsheadsheads...

Counters to the eyelander:

  • Heavy (any weapon)
  • Sniper (any weapon)
  • Soldier (shotgun or melee)
  • Scout (any weapon)
  • Pyro (axtinguisher or shotgun)
  • Engineer (sentry and all weapons)
  • Spy (revolver, backstab)
  • Demo (bottle or eyelander)

Hard counter, not maybe this will work before my head is gone.
 
Hard counter, not maybe this will work before my head is gone.

Alright, let's do the math then.

Standard melee weapons do between 43 and 87 damage per hit. The sword does not crit unless you've charged at them, otherwise it does non-crit damage always.

So any person meleeing the demo with their normal melee weapon will do the same amount of damage the demo does plus have about a 20% chance of critting. Crits will kill the demo in one hit unless he's up over the 4 head limit.

Let's say a sniper and a demo melee fight. The demo has between 150-210 life and the sniper has 125.
In this fight, the demo will need 2 - 3 hits to kill the sniper.
The sniper will need 3-5 hits to kill the demo (with 210 life) without a crit. If the demo is at 0 heads, then the sniper needs 2-4 non-crit hits.

There are two outcomes to this fight: demo wins or sniper wins.

Demo has a 33% - 50% chance of winning against a sniper.
Sniper has a 20% - 50% chance of beating the demo with no crits.
Sniper has a 40% - 70% chance of beating the demo with one crit.

This can be applied to other classes by lowering the Demo's chances of winning in a melee battle relative to the enemy health. Heavies will have the best chance due to the 300 life. which lowers the demo's chances of winning to 14% - 25%.

Now then, if you calculate the odds for the soldier's shotgun, the soldier will kill the demo in two shots at melee range, barring crits. One hit with a crit. That gives the soldier a 50% - 100% chance of beating the demo, while the demo only has a 20% - 33% chance.


All of these figures take into account the fact that both people hit simultaneously, while facing each other with no surprise hits, dodging, or charge crits. Skill modifies all these percentages. More skill = more chance of killing the enemy. But if you're looking at the way the weapons act, then this is what'll happen to two people of equal skill trading hits at the exact same moment.


SCIENCE!
 
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Once teams even out and there aren't 4-8 soldiers on a team, eyelander demos should be a lot weaker. That passive buff against explosives is huge against the soldier/other demos that don't switch to their melee or shotgun before it is too late.

All I can say is, long live the eyelander demos. Because they have 150 base life to start, you can pick them off with a quickscope headshot as they drop off the 2fort balcony :D.
 
I'm having a good bit of success vs sword/shield demos just by using the direct hit. I didn't think I was going to like it so much, but I truly believe it is the future of soldiering for me.

Even with the explosion resistance, you can often 3-shot a demo who is charging you. Add the bugel and the pickaxe and you're an even match under most circumstances. I think once demo numbers settle back down, there will be only a minor tweak at worst to the targe. The Eyelander itself seems fine.
 
Aw yer bleedin' heids belang tae me noo boyos!

5vvp02.jpg
 
That sure is a lot of head, Thereven.

I just actually want to GET my damn sword because I got the milestones but I only got the shield ;_;

For Soldier I only got Equalizer and Direct hit, those 2 were the only ones I wanted really anyway.
 
Hahaha...Sword is fun but the shield kills the skill to make it pro status =P
 
Theraven, You say:

"
  • Heavy (any weapon)
"

Lemme see a sandvich beat the eyelander one on one. I want a video, or a live demonstration.
 
Pretty much, you HAVE to hit with the Targe and Eyelander crit before you engage in battle unless the guy is already hurt. Otherwise, you're in trouble.

On a cooler note, you can actually hit with the Targe and THEN crit with the Eyelander. This results in about 250 damage, which means the only thing that could survive such an ambush is an overhealed Soldier or a Heavy, both of which are prime targets for Grenade Launching anyway.
 
Stop proving your own math wrong thereven.

Ahem:
All of these figures take into account the fact that both people hit simultaneously, while facing each other with no surprise hits, dodging, or charge crits. Skill modifies all these percentages. More skill = more chance of killing the enemy. But if you're looking at the way the weapons act, then this is what'll happen to two people of equal skill trading hits at the exact same moment.

Many times the percentages caught up with me anyway and I was killed right out by a critting sniper, or a heavy would drop down and pepper me with bullets. I was sniped repeatedly, shotgunned by a scout and soldier for a bit. MadeinChina used the shield and bottle and would kill me more often than not with lucky crits. If a soldier uses the equalizer, they would win in a one on one melee battle every time as long as they landed hits.

This is merely my best run. 27 heads + many more people exploded by grenades and a bunch of assists.


Thereven, You say:
"
  • Heavy (any weapon)
"
Lemme see a sandvich beat the eyelander one on one. I want a video, or a live demonstration.
I said any weapon. Sandvitch is a supporting item, like the spy's cloaking watches.
 
so that's why demos did not go boom when i shot them with my rockets. i thought i was just missing them....

knowledge is power!
 
I have all of the soldier weapons, but only the eyelander for the demo. I like it, but without the chargin targe you die way too easily. But if you get a head, you can go on a rampage!
 
Pretty much, you HAVE to hit with the Targe and Eyelander crit before you engage in battle unless the guy is already hurt. Otherwise, you're in trouble.

On a cooler note, you can actually hit with the Targe and THEN crit with the Eyelander. This results in about 250 damage, which means the only thing that could survive such an ambush is an overhealed Soldier or a Heavy, both of which are prime targets for Grenade Launching anyway.

How do you hit with the shield itself?
 
quiet Carmine you have too many hats to begin with therefore you are not allowed to post here!
 
How do you hit with the shield itself?

Weh nu charge into a wall you'll notive a peculiar sound. well that's a sheild charge. If you charge straight into someone and dont attack to finish the charge, you'll "bash" them. I killed a full health soldier with it so i think at a long range it might be an instakill like taunts...
 
How do you hit with the shield itself?

BodyBagger:

That hit comes at the end of the charge. Basically, you don't want to be accidentally bumping into walls and stuff with your charge - if so you waste a valuable part of the charge itself.
 
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