The War update is out so, what will the future hold for the engie?

The engie needs a way to resist spies and resist ubers. I think a mini uber that the engie could get from his dispenser that covers his buildings and removes sappers and protects it from uber demos would be nice. Or a 4th level of sentry that has lasers or can get up and walk around and be mobile.
 
I think the engie will get some type of GPS unit; it will show the location of enemy spies (even if cloaked). Downside? it only updates every ten seconds, takes the place of your shoutgun, and it makes an audible 'beep!' so spies can hear you before they see you
 
The most plausible suggestions so far are the metal belt that slows you down, as well as a sort of modified wrench that lets you build more lower level sentries. That would mean their levels would be restricted. No other engy can upgrade them more either.

Then of course there's the wrench that builds faster, but can't upgrade.

The drill idea actually sounds awesome. It would make repairing and upgrading a constant stream of metal, instead of whack-whack-whack. The wind-up time, as it was mentioned, would make it balanced compared to the wrench. Or have it lose the ability to do crits.

Of course new buildables would be great, but I dont see there being anything else to add to the engineers kit. Only maybe a spy detector of some sort would make sense. That would probably be too unfair to the spies though.
 
I think the engie will get some type of GPS unit; it will show the location of enemy spies (even if cloaked). Downside? it only updates every ten seconds, takes the place of your shoutgun, and it makes an audible 'beep!' so spies can hear you before they see you

Actually, that's a pretty good idea, ut i think that it would be better if it woud refresh every 5 seconds. I know its supposed to be balanced but i think that 10 seconds is still a lot and a spy or soldier could advance more than 50 feet in 10 seconds.

Of course new buildables would be great, but I dont see there being anything else to add to the engineers kit. Only maybe a spy detector of some sort would make sense. That would probably be too unfair to the spies though.

Yeah, i realiced that, that's why i posted: The following could or coud not be on the next update before i mentioned the SG upgrates. But then again, yeah, a spy detector would be unfair if its way to buffed, *cough* eyelander *cough*
 
Guys guys i have to say something...engis DO NOT need ANYTHING against spies...

Anyone here play spy?
The sentry gun could be down to one red bar before the engi shows up and he still breaks the sapper...its crazy...and it makes sapping things almost impossible unless you guard what you sapped which ends up getting you killed and the sappers broken as well.

So yeah sorry its just the anti spy ideas upset me a bit
 
A good spy can take out a base of a good engineer. If you let your guard down for a second too long, you'll find yourself stabbed and a split second later your stuff all sapped.

Even worse if they work in pairs. One keeps sapping while the other then follows to stab you. Without spy checkers, and engineer can be pretty vulnerable against spies. I know from personal experience, and I think of myself a pretty decent engy.
 
I like the idea of being able to build 1 level 3 1 level 2 and 1 level 1 sentry. Just like in the engi video it would definately help survival at choke points.
 
I like the idea of being able to build 1 level 3 1 level 2 and 1 level 1 sentry. Just like in the engi video it would definately help survival at choke points.

But although it may sound fun, it wont be for the rest of the game and its players. Just imagine yourself being a soldier or demo entering the enemy base in 2fort un-noticed and all the sudden you enter the intel room with the medic with a uber ready and then a massive amount of firepower you'll receive from 3 SGs and waste that long timed uber. It would just not be fun or fair.
 
The engie needs a way to resist spies and resist ubers. I think a mini uber that the engie could get from his dispenser that covers his buildings and removes sappers and protects it from uber demos would be nice. Or a 4th level of sentry that has lasers or can get up and walk around and be mobile.

News Flash! Ubers and Crits have no affect on structures. Level 3 Sentry guns do blowback even on ubered types.
 
Crits make it easy to kill the engie, which makes it easy to kill his sentry. While the engie has more played hours (supposedly) than any other class, every single update has hurt him in one way or another.

1. Kritz makes it easy to kill engies from a distance
2. Compression Blast
3. Ok so the heavy update wasn't that bad.
4. Bonk energy drink
5. Huntsman can take down a sentry in 2 hits
6. DR gives the spy the ability to feign death after stabbing engie, C&D lets him harass the engie endlessly.
7. In my very fun experience so far, the Direct Hit is quite good against sentries.
8. The Targe lets demos charge past the line of fire of many sentries. It also decreases the effectiveness of the sentry's rockets.

Engies need some love :)
 
but still more times than nought engies lose their buildings very easily to spies and sappers they need some sort of way to get back in the game and find some counters for that stuff.
 
I have a few ideas for Engie update weapons.

A good pistol replacement would be a Rachet & Clank styled Mr.Zurkon unlock. A floating sentry that would attack enemies near the engineer. It wouldn't be able to do as much damage as, say, a level 1 sentry, but it would supplement the damage an engineer can do. The engineer is deceptively strong when it comes to battles, I've been able to solo Heavies before as an Engie

Mr. Zurkon would be credit to team.
[ame="http://www.youtube.com/watch?v=SZySTrFOBtg"]Mr. Zurkon[/ame].
 
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